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General CG Discussion / Re: Best practice to set up a large scene- lots of houses!
« on: 2022-09-01, 08:51:08 »
I came across a similar situation. I had to model a bunch cookie cutter type houses for a background scene. It was literally thousands of houses. I modeled about 20 types of configurations to the lowest polygon count possible. As you can see in the explainer video I didn't even bother to do thickness on the walls, Finally I applied material randomizers on the roof and walls. I used railclone as you can see in the video it automatically degrades to point cloud when it reaches a high threshold.
Once I modeled the whole scene modeled I didn't open for the rest of the project since it was an xref and the master file was parked in the render manager/backburner. Whenever I needed to render an update I just reactivated the job and it picked up the xref automatically. I do these little short clips for myself to remind me of the dumb stuff I do. :D
Once I modeled the whole scene modeled I didn't open for the rest of the project since it was an xref and the master file was parked in the render manager/backburner. Whenever I needed to render an update I just reactivated the job and it picked up the xref automatically. I do these little short clips for myself to remind me of the dumb stuff I do. :D