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Messages - Alex Abarca

Pages: 1 ... 25 26 [27] 28 29 ... 31
391
Gallery / Re: livingroom
« on: 2014-02-28, 07:39:24 »
Damn is good!

392
Work in Progress/Tests / Re: My next WIP
« on: 2014-02-28, 07:32:33 »
Very nice, I like it a lot.

Maybe a less reflective glass would make it look a bit more "realistic"
Also I liked the highlight on first image a lot more, bring it back! & downgrade the gamma/exposure a little bit ;)

Well I'm testing the render engine for my office work. I am testing it against actual photographs see below, that glass is reflective. Also the sun lighting corresponds to the actual geographical location, north axis, time of day and year. Take a look. I also finished one the other image. I hope Mr. Keymaster sees this. This engine is amazing!

393
Gallery / Re: livingroom
« on: 2014-02-27, 23:28:42 »
I like

394
[Max] General Discussion / Re: tree Translucency
« on: 2014-02-27, 21:08:12 »
It looks good!, I'm glad this discussion worked for you.

395
Work in Progress/Tests / Re: My next WIP
« on: 2014-02-27, 20:30:55 »
All looks really good, except grass. Lawn should be mowed and grass material could use more translucency. Usually grass is more translucent than tree leaves.

Hi, Do you mean to add Mow Lines or to square off the tips of the grass? For the Translucency factor, i did add it. However It may be not shown punchy because of the sun angle or the grass may be occluding each other. I notice some people mix 2-3 types of grass and make them taller than the base grass plane. I think by raising some blades you get that maximum detail of translucency. I think it happened here and its something I discovered by mistake http://forum.corona-renderer.com/index.php?action=dlattach;topic=2784.0;attach=11379;image

Well done Alex
This renders are soft and clean; could you tell us how you light them ?
Thanks
Roland

Simple set up. I went to Master Jeff Patton's site  and downloaded his HDRI's http://jeffpatton.net/2013/06/four-new-hdrs/. Then I followed the setup in the pictures below,

396
Work in Progress/Tests / Re: My next WIP
« on: 2014-02-27, 06:44:48 »
With all this testing this is what I have so Far. Testing CR on a large scene.

397
Work in Progress/Tests / Re: romullus's wips
« on: 2014-02-27, 06:39:47 »
Did you do some kind of AI on it?

398
[Max] General Discussion / Re: tree Translucency
« on: 2014-02-24, 18:42:06 »
These look pretty cool! especially that maple tree. This is a never ending ride on the van wagon, with trees and all. Your slate view is cut off, can we see more to the right? Thanks

399
Are the drawers made of travertine too? I've never see this.

Also the map on the splash wall, for some reason wants to be go in horizontal direction (this is just my design opinion).

400
I have seen this application in latin american design. it could be that the map is scaled correctly, but i would watch the porous finish, and make sure the dimples are not too big. Travertine does vary in glossiness dependending on how its polished. Does your design call for matted finish? Cause in a kitchen I would think it would have a slight gloss.

401
That is definitely clean!

402
I do little post, so that would be good for me. Also manipulating some output channels on there would be genius, like AO, Reflect, Beauty et etc.

I dig it!

403
[Max] I need help! / Re: Grass mtl
« on: 2014-02-23, 20:03:00 »
I started this topic and it turned to Grass Mat too. Check it out.

http://forum.corona-renderer.com/index.php/topic,2784.0.html

404
[Max] General Discussion / Re: Discourse about the MATERIALS
« on: 2014-02-23, 20:01:53 »
I vote for the first one GREY Reflections

405
Sweet, thanks.
I tried a similar mat but the frontbackmat didnt work too well for me. I think its because my front and back bitmaps were too different so it looked weird.

PS. sorry this is in the wrong thread.

Sometimes I do it like what shown in your mat editor, and it works fine. I also see it didn't increase rendertime too much. Also, you have six shades of color variance. Anyhow it looks good. Refraction is what kills your render time, stay away from that.

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