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Messages - jjaz82

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256
Gallery / Re: Living - 5k image in 3h 50 min
« on: 2013-05-21, 22:11:43 »

257
Gallery / Re: Living - 5k image in 3h 50 min
« on: 2013-05-21, 22:11:06 »
yep.. i can't wait :D

today I found this link, I read it quickly but it seems an interesting solution.. you know something?
https://mediatech.aalto.fi/publications/graphics/GMLT/lehtinen2013siggraph_paper.pdf

258
Gallery / Re: Living - 5k image in 3h 50 min
« on: 2013-05-21, 20:48:44 »
Thank you Polymax..

yep corona is powerful.. and this is only an alpha.. i'm waiting DR ,just imagine the speed after Keymaster add it :D

259
Gallery / Living - 5k image in 3h 50 min
« on: 2013-05-21, 17:44:40 »
i tried render this scene in 5k format (5500x3312) for testing speed/quality
time 3h50min

 
first: version downscaled 2500px


second: crop 100% in original resolution


corona it's amazing :D

260
Gallery / Re: Vintage object test
« on: 2013-05-20, 10:18:48 »
thank you Chakib :)

261
Gallery / Re: some Cadbury and Lindt
« on: 2013-05-18, 21:49:59 »
wow.. compliments!!!

262
Gallery / Re: Some Chocolate
« on: 2013-05-17, 09:28:05 »
mmm tasty :D

263
Gallery / Vintage object test
« on: 2013-05-16, 20:32:03 »
i tried to simulate a vintage group objects (old worn material, dirty texture ecc)

i hope you like it.

Ciao
Nicola




264
Gallery / Re: On the way home...
« on: 2013-05-13, 09:09:20 »
wow.. amazing.. compliments
a question, the grass is a model igrass?

Nicola

265
Work in Progress/Tests / Re: Jaguar (SQUIR)
« on: 2013-04-16, 11:38:17 »
welcome Jeff!
happy to see you here :)

266
yes I agree with what you say but this is the same for all the materials libraries you can find in the network. I don't see the problem, I create my texture using the free texture find in cgtexture, I put them repeatable and high quality.

yes, I know I have spent some time to create these textures and perhaps not everyone want to share their work, but starting from simple materials we can create a useful library.

267
the model must has simple, with curve and hard surface, characteristics for control absorption, distance, translucency, refraction effect. jeff patton model has all this for me...

http://jeffpatton.net/2011/04/why-iray/

in first image you can see how works stripe and cylinders control.

268
Good idea, but what about textures?
this text you can find in vray-meterials.de

"Illegal textures.
Please be aware that we have to control every material concerning legal issues. If you notice any copyright-protected textures on this site, please report this immediately here."

for me.. Each user is responsible for what it share,

all the texture must be copyright free. materials with invalid texture will be deleted.

Jeff Patton's model is excellent to evaluate the materials . is a good starting point to create the model of Corona.
http://jeffpatton.net/2011/03/eliminate-the-mr-photographic-green-hue/

269
[Max] General Discussion / Corona Official Materials Library
« on: 2013-04-13, 17:31:16 »
Maybe is premature but why dont we create a "materials libray" with a material scene set up, like maxwell and octane, where share our materials?

270
hi izmihich

this is a little trick to reproduce volumetric effect

http://forum.corona-renderer.com/index.php/topic,276.msg1829.html#msg1829

Ciao
Nicola

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