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Messages - dfcorona

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241
Hardware / Re: Threadripper 2990WX
« on: 2019-02-27, 08:13:45 »
What do you guys think of the MASTERLIQUID ML360 RGB TR4 EDITION for cooling?
wow, yes you are right. Total junk, they use plastic for the mounting onto the CPU which seems to break for most. Damn there really isn't a good AIO out there for 2990wx.

242
Hardware / Re: Threadripper 2990WX
« on: 2019-02-26, 04:04:50 »
What do you guys think of the MASTERLIQUID ML360 RGB TR4 EDITION for cooling?

243
[Max] I need help! / Re: Carved wooden look
« on: 2019-02-24, 19:40:42 »
Here is a quick ten minute test.

244
Did one more test

Corona Bitmap
Env NormalDepend with New Light Solver: 15min 08sec

245
Max Bitmap
Env NormalDepend: 13min 58sec
Fast: 13min 53sec

Corona Bitmap
Env NormalDepend: 13min 36sec
Fast: 13min 49sec

Doesn't seem to really help, Makes corona Bitmap worse.  Seeing results from Fluss I thought I was going to cut my render down significantly with Corona Bitmap.

246
[Max] I need help! / Re: Rendering performance issue
« on: 2018-01-30, 00:48:55 »
I just tried the recommendation of using Corona bitmap for hdri lighting the scene since it was so much faster above. But for some reason hdri with Corona bitmap was slower.

3dsmax bitmap: 13min34sec

Corona bitmap: 18min22sec

Am I doing something wrong?

247
[Max] General Discussion / Re: Corona Tree rendering Slow
« on: 2018-01-15, 21:37:11 »
Thank you all for the responses and suggestions, I will try them and see how it works out.  Sorry I haven't replied earlier, for some reason I wasn't being notified of responses to this thread, even though I checked to be. It also doesn't show up in my "show new replies to your posts." link.  Something must have gone haywire.

I do have adaptivity on and using PT/UHD, I am also using a "noise level limit" this way I have even noise through animations.

248
[Max] General Discussion / Corona Tree rendering Slow
« on: 2018-01-13, 23:17:08 »
Hi, Great job on corona! Been testing it out against Vray next and Redshift.  It is really fast CPU renderer for interiors.  Exteriors I'm having some issues, seems rendering vegetation and such is really slow.  I wanted to know what I might be doing wrong.  I render  same exterior tree with Vray and it renders in less than half the time.  I am just testing one tree to see the difference, and the difference is rather large.  I even put basic material one each to test and Corona still seems a lot slower.  I'm sure it's something I might be doing.  I am using an HDRI for lighting, Plane for floor and one tree.  Any suggestions?

249
You probably have a physical exposure set or something, press 8 and remove it.

250
General CG Discussion / Re: Why is Redshift so popular?
« on: 2017-11-07, 23:55:11 »
Hi NEO-N,

Not sure what GPU renderer you used was but Redshift is different from all the other GPU renderers. You said the GPU renderer you used (not Redshift) you was limited to 15M polys, that's horrible, or your graphics card was junk.  You can fit 15M polys on a card with 1.5gb VRam easy, think that's a $80 video card. I can tell you from one of my projects that was around 60M polys we rendered just fine and unbelievably fast on a $300 GTX 980ti with 6GB Vram, no problem. That was pure polys before any instancing mind you. You say Corona is unbiased, you mean Pathtracing + Pathtracing, doesn't most use Pathtracing + HD Cache cause it looks pretty much identical but much faster to render?  I mean in Redshift you can also do Brute Force + Brute Force if you want an (un)biased rendering, but BF + IPC is like Corona PT + HDC, and output is identical to Corona.  You even have more options In Redshift for Biased rendering, but you don't really need it since its so fast.  A lot of people try Redshift and don't know what there doing, I know when I first tried I was using it wrong, I thought the progressive renderer was the final Renderer and even though it was still fast and good, I found out after bucketing rendering is where all the magic happens.  We recently did a animation and I tried Corona 1.7 for one of the rooms to see the outcome, did a great job, but you couldn't tell the difference from the Redshift render.  I think there was one issue with the shader or something, not sure if it was the shader or core, but from using shaders from various renderers I can say by far Redshift Material is the most advanced material shader I have used.

So I see a lot worried about vram and scene size, I was too at first until I realized how huge a scene Redshift can actually render with no issues.  Other GPU renderers I definitely had issues with even much smaller scenes.  Soon we will also have NVlink which will share memory with cards, then Vram issues will be gone for even the most extreme cases..  For now those are only with the highest Teslas I think.

251
General CG Discussion / Re: Why is Redshift so popular?
« on: 2017-11-07, 06:29:22 »
To be honest, if you had €5,000 to spend on graphics cards it might be work using as a a production tool.
But for large Arch jobs all the GPU setups are not usable.
Main Model, trees, railclone, cars, HD maps...........

Not sure I understand. Do you mean that memory wouldn't be enough?

Yes, one of the main reason why I switched from GPU to CPU (Corona) renderer :)
can' t go back to GPU. I would rather do a primary/secondary rendering choice and use Corona as my primary one for complexe or big projects the VRAM limitation is nothing compared to GPU. 

Right now, the main problem is : you can buy as much 1080ti (11gb VRAM I think let's say 4 of them, so 44gb you will say? Well, not even close, it will be using 11gb. And some renderers are even worst in term of VRAM limitation : let's say you have a GTX 970 4gb and a 1080ti 11gb, the renderer will use the lowest VRAM (4gb) and not use the 11gb.
you switched from GPU renderer to CPU because of vram limitation, I can see this with octane or vray RT, but Redshift is a different animal. It can handle insanely large scenes compared to other GPU renderers.

252
Thanks for the info Ryuu, it seems it doesn't take .EXR for batch though. Only .cxr, or am I wrong? Would be nice to have that built into the actual CIE.

253
Was trying the new Corona 1.7, very awesome CPU renderer.  The one thing I liked was the Corona Image Editor which I didn't even know existed.  Would be awesome if the Corona Image Editor can load and handle sequences, or there be a batch render for the Post work on a sequence or folder of images.  This would enable to do post on animations.

254
Wow this does not look good, and I don't even use Corona.  I do have Vray though.  When the team says "This was all about investing in the growth of the product that both you and we love so much." From a business stand point I only hear "this was the best move for us to make more money, good luck users." I don't see how this will work, Vray is huge, why would they want or care to keep and invest in there littler competition.  I can see buy out the competition so there is none and take there best tech and apply it to Vray. Either way it's good for me since I'm a Vray User, but this doesn't look good for Corona. But who knows right...

255
[Max] Resolved Feature Requests / Re: Vray Hybrid rendering
« on: 2017-08-18, 19:40:32 »
I want to say I don't really use Corona so not sure if I set anything up wrong but I do get these weird light leaks in edges.  Besides that I want to congratulate the Corona Devs on making a great rendering software, your GI system is awesome and the VFB is really great, I do also like your tone mapping that is automatically applied, gives a good feel.  Here is the comparison that some have asked for, hope this helps if anything. Basic scene with tough interior lighting which Corona excels at. Romullus GPU B might be that FuryBall...Cough...or whatever that new future GPU renderer is...  I did render corona with a 3930k OC to 4.25ghz

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