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Messages - Ales

Pages: 1 ... 11 12 [13]
181
[C4D] General Discussion / Re: Some info about next alpha?
« on: 2016-01-27, 13:06:44 »
Hi,

here is a few notes to Team Render / DR support:

1. Right now, we are integrating distributed rendering with Team Render, but we also plan to implement Corona own DR (it won't be in A5 though)
2. With Team Render, there shouldn't be any limitation with shaders or features (everything that works in normal rendering should also work in TR).
3. Right now, even if we add our own DR, plugin will still be tied to C4D (many shaders are evaluated by C4D), meaning there wouldn't be any advantage in terms of C4D licensing. We have been talking about possibility to allow render nodes without C4D (i.e. use Corona standalone), but it would bring some limitations (some shaders would need to be baked etc..). Anyway, this is still in phase of discussion.

As of AO / other Corona shaders in OGL, I am working on some improvements to show something reasonable in viewport, e. g. in case of AO, it will simply show unoccluded shader (and will work even inside layer shader).

182
[C4D] General Discussion / Re: Alpha v4
« on: 2015-10-06, 03:36:58 »
Hello.
I have got a problem with v4. previous version works fine. When I start render, it just write "preparing scena data.." and no more. When I try stop render my c4d stop working and freeze.
C4D R15.008

Any solution?
Thx

Hi,
could you send me the problematic scene?

Cheers,
Aleš

183
[C4D] General Discussion / Re: Alpha v4
« on: 2015-10-06, 03:33:29 »
Errors found:
1. Crazy slow render with SSS material
2. Material mapping
3. Material preview is useless "cubic texture effect"
4. Render instance doesn't work with IR, etc... or crashes Cinema4D R16
5. HDRi don't work with sky object
6. Bump problems
7. etc... :))))
....we're going back to the good old and stable A3 version :)

p.s. "testers got it. If everything goes well, expect A4 next week"....I wonder, what they test :P


1. I will re-check this, but I hadn't any performance problems with my own testing scenes. Could you provide some scene?
2. I am not sure what you mean by this?
3. Sorry for this one, see previous post.
4. Like I said in previous post, IR is still in early state, but have tested instancing in IR (in fact, lot of my testing scenes for IR have instances). Again, do you thing you could provide some problematic scene?
5. You mean in IR? I had some reports of problems in IR, but not in normal rendering.
6. See previous post.

Cheers,
Aleš

184
[C4D] General Discussion / Re: Alpha v4
« on: 2015-10-06, 03:32:18 »
Ok, here is summary for few problems mentioned here

1. Bumpmapping - the changes in bumpmapping were done to address previous reports that it was too strong and also its strength was inconsistent with various types of shaders (for example different behaviour between texture and texture under layer shader). As of now, it should be providing the same effect as bumpmapping in normal C4D renderer - in fact, it is using same algorithm as C4D does. If you have some scene where you believe bumpmapping is really too weak (in comparison with the same shader in C4D renderer), please let me know (relevant bug is at https://corona-renderer.com/bugs/view.php?id=1330).

2. IR - please keep in mind that this is only initial version of IR. It is one of the things I am currently working on and I hope to fix most of the bugs here during next few daily-build releases.

3. Texture mapping in render preview - Ok, you are right this shouldn't get to public release. I am fixing it right now for next daily build...

4. Distributed rendering - I cannot promise when the proper distributed rendering will be added, but I will try to add at least support for team render in A5...

Cheers,
Aleš

185
[C4D] General Discussion / Re: Alpha v4
« on: 2015-09-30, 15:56:57 »
Make new scene. Make Cub. Make material. Assign Material to object. Right click to material. Press Render Material - OBJECT disappears!))

I think I know where is problem. Can you confirm object reappears once you do any modification of corresponding material (e. g. change color or double click material preview)?

186
[C4D] General Discussion / Re: VFB
« on: 2015-06-12, 11:14:46 »
Unfortunatelly, Corona VFB is currently used only as secondary FB. So, right now, it can be used only alongside with C4D picture viewer. Ofcourse this is not final solution - I will do my best to integrate it fully till next release.

BTW, Render button will open C4D viewer, but it should also render in Corona VFB, does it not work in your case?

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