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Messages - maru

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12796
[Max] Resolved Bugs / Re: A sun problem
« on: 2012-10-26, 19:38:54 »
Why would anybody set sun size to 0.05? :O

12797
[Max] Resolved Bugs / Re: Is still the problem of the sun
« on: 2012-10-26, 19:37:48 »
Maybe you should show material settings?

12798
[Max] Resolved Feature Requests / Re: HDcache
« on: 2012-10-26, 19:37:28 »
I thinks it's a matter of some "threshold". But don't know which one. :)

12799
Gallery / Re: Farewell, my friend...
« on: 2012-10-25, 20:36:23 »
They are reflecting sky, right?

Anyway, great render. I like its mood, but in this case some kind of volumetric fog would be really useful. You could also make it more "photographic" by adding motion blur to the girl's hands. But maybe this would be too much. Less = more. :)

12800
It's just a preview, it would take ages to render so many high quality thumbnails.

12801
Gallery / Re: Some sofas
« on: 2012-10-25, 15:33:25 »
Nice. The only thing I noticed was wrinkles looking a bit "low poly" but maybe it was intended. Maybe some subtle bumpmap would make it even better.

12802
[Max] Resolved Bugs / Re: Render Window
« on: 2012-10-25, 15:24:58 »
btw, I don't like it that pressing F9 doesn't make the vfb window pop up if it was minimised.

12803
[Max] Resolved Feature Requests / Re: Reduce noise.
« on: 2012-10-24, 22:25:40 »
Sky portals.... here we go again! :)

12805
[Max] General Discussion / Re: Hardware
« on: 2012-10-24, 17:08:47 »
Beat this:

Lenovo Edge 15
i3 370m @ 2,4GHz
4GB RAM
intel HD graphics

or:


Core2Duo E8400 @ 3,0GHz
4GB RAM
But I haven't tried running corona on this pc yet.

12806
As you said, you can do this with Particle Flow or max's "Scatter" compound object. In pflow you can set your container object to delete particles touching it to eliminate intersections. Probably you can also find a free script to do this for example on scriptspot.

12807
[Max] Resolved Bugs / Re: low res bitmaps in render
« on: 2012-10-24, 11:28:54 »
Resetted xform, changed UVW parameters, added UVW Xform (not even sure what it does) and nothing happens, same blurry bitmap.

12808
[Max] Resolved Bugs / Re: Scaling lights
« on: 2012-10-24, 11:25:26 »
Actually it's inspiring if you are a lamp designer.

12809
[Max] Resolved Bugs / Scaling lights
« on: 2012-10-24, 11:12:34 »
I know this is pretty obvious, but look what happens when you scale a spherical light:
Scaling rectangular lights is ok.

12810
Gallery / Re: Bathroom
« on: 2012-10-24, 11:06:35 »
Not bad, but everything looks like plastic. I think something's wrong with reflection glossiness. I would also play with lights, it looks like very bright ambient light was used. And chamfered edges would help too.

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