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[Max] Feature Requests / Interactive rendering viewports restarting after uncorrelated actions
« on: 2018-08-24, 17:56:03 »
Not sure if this is more bug fix or feature request, but can you make it so the interactive rendering windows don't have to restart after something like setting 'show material in viewport' from the material editor?
There are a few other instances where this happens. I don't have another specific example off-hand, but they don't seem to have anything to do with affecting what the renderer is doing.
Small thing but it would make the work experience a bit nicer if the IR didn't have to reset so much.
Edit: I just found another one so I'm going to start a list by editing this comment as I find them. By all means tell me if there is absolutely no way to fix it even though the action seems unrelated to the renderer.
-opening the slate material editor
-entering and exiting sub-object mode
-changing an objects wireframe color
-putting an object into another layer in the scene explorer (not moving it in 3d space)
-changing the pivot point of an object
-hiding or unhiding objects when "render hidden geometry" is checked in the common render dialog
-after the scene completes an autosave
-changing the Gizmo size of a light
-when hitting "show material in viewport"
-adding or deleting light sources from the Light Select Render Element
There are a few other instances where this happens. I don't have another specific example off-hand, but they don't seem to have anything to do with affecting what the renderer is doing.
Small thing but it would make the work experience a bit nicer if the IR didn't have to reset so much.
Edit: I just found another one so I'm going to start a list by editing this comment as I find them. By all means tell me if there is absolutely no way to fix it even though the action seems unrelated to the renderer.
-opening the slate material editor
-entering and exiting sub-object mode
-changing an objects wireframe color
-putting an object into another layer in the scene explorer (not moving it in 3d space)
-changing the pivot point of an object
-hiding or unhiding objects when "render hidden geometry" is checked in the common render dialog
-after the scene completes an autosave
-changing the Gizmo size of a light
-when hitting "show material in viewport"
-adding or deleting light sources from the Light Select Render Element