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News / Re: Added texture option to CoronaLight
« on: 2014-03-31, 13:26:18 »
Very noisy for projections (with directionality = 1)...if only for simulate softboxs (with HDRI)
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Actually, Keymaster forgot to mention that for Accurate caustics you also need to use Bidir engine with VCM enabled. Progressive engine does not support complex caustics (can not render it in acceptable time).but progressive can render caustic from soft lights, just increase the MSI
it seems that blur value in bitmap don't affect displacementthis is not bug ))
Thanks guys !Looks like very solid object...overall good, but the grass...confused
confused by its material or the scattering?
Maybe because i reduced reflection amount too much ( about 0.3, i tought it's ok ) and did put some translucency on it, i'll make another test