1
[Max] General Discussion / Re: Gamepad mapped camera control - is it possible?
« on: Today at 16:51:00 »
uuuuh this looks interesting! Thanks :)
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
My idea is a bit random, but could you try backing up your scene (to keep the original version) then running the following two scripts:
1 - https://forum.corona-renderer.com/index.php?topic=41371.msg218935#msg218935
2 - https://forum.corona-renderer.com/index.php?topic=41371.msg219089#msg219089
This should disable all volumetric effects in your scene in Corona Physical, Corona Legacy, and Autodesk Physical materials. Perhaps the camera is moving into a "zone" in which it is affected by a non-closed object with volumetrics enabled.
IIRC there was a thread/post here recently reporting something similar, only with mask visibility through refraction, where it would be missing for a couple of frames but ONLY on legacy materials, Corona Physical would render fine. Maybe a thing to look out for... sorry if this is misleading, just thought it might be related.thank you! It's definately something with legacy materials acting up. I've just tried to replace a few of them and then they get their reflection back in the "bad frames". It's just a bit annoying if I have to redo materials now and it will probably require a complete rerender of enitre sequence (2200 frames) for it to be good.
What exactly is happening in that animation? Is it only camera movement, or something more?
Also, if you open that scene locally and go to those frames, do they render correctly or with those black reflections?
Hi Dev Team. Thanks for the new cool features like addition tools, I love them in added new tollbar but could you please remove them from quad menu.
If I remove it on quad, it always appears again and again
Thanks
+1
BTW, speaking of Corona power tools, they are quite nice to have, but i would like to see some tools that are actually related to Corona, like tool that would insert mapping randomizer or triplanar nodes to selected material. Lately i'm adding mapping randomizer to most of my materials and it start to feel quite tedious task after some time, especially since introduction of multiple inputs.