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Topics - plopalou

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[Max] Feature Requests / Update for CoronahairMod modifier
« on: 2023-04-12, 14:35:16 »
Hello,

CoronahairMod has been working great and is a good addition to reduce fur rendering memory consumption. Currently I'm working on a project with a lot of hair and fur objects and it would be great to have more control (dynamic tesselation) when rendering fur, hair. Vray has VRayOrnatrixMod, VRayHairFarmMod it would be great to have these added to Corona. https://docs.chaos.com/display/VMAX/VRayOrnatrixMod Thanks!

2
[Max] Bug Reporting / No Motion Blur with HairFarm
« on: 2023-04-11, 13:08:03 »
Hi,

I'm currently planning to finish some really old projects done with Hair Farm. I've noticed that motion blur doesn't work at all, but with Ornatrix I get good results. Is it possible to add full 3d motion blur support for Hair Farm with CoronaHairMod like in Vray with VRayHairFarmMod. Not sure if this a feature or bug report. :)

Tested Hair Farm motion blur with hair sim and just rotating the hair root object. Neither did work.

Edit1: Further investigating using HairTo PolyStrips modifier will enable Motion Blur, but will mess hair shading. HairTo Splines is unusable (slow) and crashes or freezes Corona. Using Corona 9 3ds Max 2017, hotfix 1.



3
[Max] Resolved Bugs / CoronaSkinMTL and SSS shading error
« on: 2021-04-26, 16:16:49 »
Hi,

CoronaSkinMtl produces weird artifacts when you render geometry, Hair&Fur and lights that produce strong back scatter effects. The hair object needs to be close to the object that uses CoronaSkinMTL. This usually happens in the ears of human characters. I have not found any workarounds to avoid the bug.

Example file rendered with digital Emily model and standard 3dsmax hair and fur object.

I'm using 3dsmax 2017 Corona 6 hotfix 1.

Thanks!

4
[Max] Resolved Feature Requests / Hair&Fur shader
« on: 2016-05-13, 11:32:18 »
Hi,

I would to request a dedicated hair & fur shader that has all the parameters or similar to the hair&fur modifier roll out. Especially control for the tip & root hair would be nice. Thanks!



5
Work in Progress/Tests / My Corona SSS playground
« on: 2015-12-11, 16:40:02 »
Hey everyone!

I'm a hobbyist 3D artist working in the mobile game industry. I haven't done any real 3D in almost 3 years I've been mostly involved with realtime mobile game graphics... but now it's time to get back in business. This thread will be mainly for Corona / Max SSS tests etc. Currently I'm using the trial version of Corona and I'm loving every minute of it ;)

Let's start with some test renders with the Eisko head. There is some wonky things happening in some areas because of the geometry and refraction. Also some of the textures are not gamma corrected properly so there might some strange values. The HDR is from sIBL archive. I hope u like it.

The render is straight up raw. No post processing etc. The render time is about 48h because I accidentally left the computer on. :)

edit. swapped thumbnail edit2. swapped thumbnail again. edit3. swapped thumb.

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