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[Max] General Discussion / Re: Question: Why do Post-process in 3ds Max?
« on: 2016-07-17, 17:40:07 »
Well, from my personal experience, i would say speed. I had design projects with really picky clients, where i had to pump out about 15 renders every morning, for a week or two, with small changes in every iteration. and going through the usual workflow with aeron soon became a very tedious process, taking about 1.5 hours every day to process all the images. having built in tools in frame buffer itself would've been much faster. and generally speaking interiors usually only require lens effects and some curves adjustment. so why not have them built in the engine with an additional degree of physical consistency (corona folks do those things really well)