Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: CiroC on 2015-10-09, 16:38:40

Title: Round Corners - Daily builds
Post by: CiroC on 2015-10-09, 16:38:40
Hi guys,

I cannot find the round corners option under the Advanced options. Was it removed from the daily builds? I am using the Sep 22.
Title: Re: Round Corners - Daily builds
Post by: maru on 2015-10-09, 16:48:00
Hi, it was changed in the dailies. Now you should add CoronaRoundEdges map to bump slot. It will be updated in the helpdesk.
Title: Re: Round Corners - Daily builds
Post by: CiroC on 2015-10-09, 16:50:25
Hi, it was changed in the dailies. Now you should add CoronaRoundEdges map to bump slot. It will be updated in the helpdesk.

Thanks maru. I searched on the Helpdesk first, that is why I enquired here. I see that now it is an individual node.

Many thanks Maru
Title: Re: Round Corners - Daily builds
Post by: Juraj on 2015-10-09, 16:51:44
So it's basically like Vray's setup ? And you have to use (slow and problematic) composite map to combine it with regular bump map ? or does it have slot for bump map directly ?
Title: Re: Round Corners - Daily builds
Post by: atelieryork on 2015-10-09, 17:04:11
So it's basically like Vray's setup ? And you have to use (slow and problematic) composite map to combine it with regular bump map ? or does it have slot for bump map directly ?

It works in the only bump slot, so it's quite annoying. It works great but replacing regular bump is not a good workflow and I hope it changes!
Title: Re: Round Corners - Daily builds
Post by: CiroC on 2015-10-09, 17:06:23
You can use the additional bump slot. So far it works fine.
Title: Re: Round Corners - Daily builds
Post by: maru on 2015-10-09, 17:07:37
So it's basically like Vray's setup ? And you have to use (slow and problematic) composite map to combine it with regular bump map ? or does it have slot for bump map directly ?
There is "additional bump" slot in it. But there is point in Atelieryork's post so I have an idea for a feature request.
Title: Re: Round Corners - Daily builds
Post by: Juraj on 2015-10-09, 17:07:47
I find it bit funny how lot of solutions started different (and simpler) from Vray but when need for more complex solutions arisen, instead of evolving said solution it was switched to exact way Vray does it :- D
Is this certain's guy's work ?

But I am not complaining, as long as it works well and offers expanded functionality all is well. Will reserve opinion until someones posts the UI of the map.
Edit: There is bump slot. All is well then.
Title: Re: Round Corners - Daily builds
Post by: atelieryork on 2015-10-09, 17:09:26
You can use the additional bump slot. So far it works fine.

How do you mean "additional" I can only see the usual single slot.
Title: Re: Round Corners - Daily builds
Post by: Juraj on 2015-10-09, 17:10:15
You can use the additional bump slot. So far it works fine.

How do you mean "additional" I can only see the usual single slot.

Inside the map I guess.
Title: Re: Round Corners - Daily builds
Post by: CiroC on 2015-10-09, 17:10:44
You can use the additional bump slot. So far it works fine.

How do you mean "additional" I can only see the usual single slot.

On the CoronaRoundEdges node you have the Additional bump mapping. :)
Title: Re: Round Corners - Daily builds
Post by: atelieryork on 2015-10-09, 17:18:10
Ah I see! Ok, well that could work ok I guess. I would still much prefer it to be its own node in the material, as it was before. I understand this was changed to accommodate the include/exclude changes etc. but maybe that can be improved.
Title: Re: Round Corners - Daily builds
Post by: pokoy on 2015-10-09, 17:26:17
So we need to rework existing materials if the option was used? Not sure I like silent changes that introduce additional work when you switch to a new version...
Title: Re: Round Corners - Daily builds
Post by: maru on 2015-10-09, 17:37:24
So we need to rework existing materials if the option was used? Not sure I like silent changes that introduce additional work when you switch to a new version...
Nope, it's automated and it works fine. I know it because I did not know about this change and loaded an older scene. Took me a while to figure out "why the rounded corners feature was removed from Coronamtl". ;)
Title: Re: Round Corners - Daily builds
Post by: Ondra on 2015-10-09, 17:59:07
ok, the change was made for many reasons, some of them internal (the current system looked fine from users perspective, but was really weird from code standpoint), but we also wanted to:

1) add more settings without cluttering CoronaMtl interface

2) make it usable in other material types (standard, shadow catcher, future Corona PBR shader, ...) without copy&pasting the entire interface

There is additional bump slot, so mixing maps is really simple

There is automatic conversion when loading older scenes, so there is no work required to convert old scenes.
Title: Re: Round Corners - Daily builds
Post by: dubcat on 2015-10-09, 18:22:51
future Corona PBR shader

(http://www.quickmeme.com/img/77/7782b99e033f1f6314b68a823d80f8a6e285e0e12204664ef66a30bed256f617.jpg)
Title: Re: Round Corners - Daily builds
Post by: Christa Noel on 2015-10-10, 03:35:53
I find it bit funny how lot of solutions started different (and simpler) from Vray but when need for more complex solutions arisen, instead of evolving said solution it was switched to exact way Vray does it
I see it too and don't really like it.
Title: Re: Round Corners - Daily builds
Post by: Jpjapers on 2015-10-12, 13:22:33
Does this fix the problem it had where it would round corners where different materials intersect/meet?
Title: Re: Round Corners - Daily builds
Post by: maru on 2015-10-12, 13:30:38
You can set it to "same object only" or exclude some objects, but maybe "same material only" would be a useful feature? Jpjapers, if you would find it useful go ahead and post a feature request.
Title: Re: Round Corners - Daily builds
Post by: Jpjapers on 2015-10-12, 14:27:08
I think there was a thread a while back posted about the rounded edges and possible options. Ill have a look to see if theres a request already submitted and post one if there isnt :)
Title: Re: Round Corners - Daily builds
Post by: romullus on 2015-10-12, 14:29:24
We should expect it in V1.3, me think :]

https://forum.corona-renderer.com/index.php/topic,9140.msg62624.html#msg62624
Title: Re: Round Corners - Daily builds
Post by: maru on 2015-10-13, 15:23:45
I just checked to make sure - "same object only" works as "same object only", not as "same material only". So if you have multiple objects with the same material intersecting with each other, the round corners effect won't be visible where they meet. Would "same material only" be a useful feature or just "if it's possible, let's make it"?
Title: Re: Round Corners - Daily builds
Post by: PROH on 2015-10-13, 15:41:31
IMHO  "same material only" would certainly be a very useful feature.