Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: CiroC on 2015-02-03, 12:56:13

Title: CoronaMultiMap - some bugs
Post by: CiroC on 2015-02-03, 12:56:13
First thing is:

When I reduce or add the number of items on the Item count, should the same number of connectors be updated on the node? I mean, if I only have 2 Items, the node still shows the 14 slots.

Have a look at the image I attached.
Title: Re: CoronaMultiMap - some bugs
Post by: CiroC on 2015-02-03, 12:57:58
Second bug:

If I create 15 Items and try to use a map for the 15th Color/Map slot, the map is connected to the 14th slot and not the 15th.

Title: Re: CoronaMultiMap - some bugs
Post by: PROH on 2015-02-03, 13:11:00
Hi Cyrus3v. The map actually shows 15 slot - starting with slot 0 (instead of 1). So 14 connecting to slot 15 is correct, but not logical.
Title: Re: CoronaMultiMap - some bugs
Post by: maru on 2015-02-03, 13:25:26
ad1. I think it's ok or otherwise it would delete some of the slots if you connect something there, reduce number, change your mind, increase it again
ad2. probably naming issue
Title: Re: CoronaMultiMap - some bugs
Post by: CiroC on 2015-02-03, 14:21:20
Hi Cyrus3v. The map actually shows 15 slot - starting with slot 0 (instead of 1). So 14 connecting to slot 15 is correct, but not logical.

That was I thought. It isn't very logical.

Regarding the first situation, I was thinking about the Multi/Sub-Object node that once you set the number of sub-materials, it updates automatically the node. It's not a big issue, but it keeps consistency with 3ds max.
Title: Re: CoronaMultiMap - some bugs
Post by: Ludvik Koutny on 2015-02-03, 15:00:09
Multimap has still many usability issues. I will try to convince Ondra to fix it. UI could be done in a LOT less confusing manner.
Title: Re: CoronaMultiMap - some bugs
Post by: CiroC on 2015-02-03, 15:48:57
But it is on the right track. :D
Title: Re: CoronaMultiMap - some bugs
Post by: cecofuli on 2015-02-12, 17:58:10
CoronaMultiMap inside Color Correction : if I change Color Correction, nothing happens
Title: Re: CoronaMultiMap - some bugs
Post by: cecofuli on 2015-02-12, 18:45:15
CoronaMultiMap  and IR : every time I move the camera,  the object, or I change everything (add a sphere), the object color changes! Funny! ^__^
With producer render, it's ok!
Title: Re: CoronaMultiMap - some bugs
Post by: CiroC on 2015-02-15, 17:41:44
With me the textures I connect the MultiMap are rendered slightly darker.
Title: Re: CoronaMultiMap - some bugs
Post by: Ondra on 2015-02-15, 17:44:50
With me the textures I connect the MultiMap are rendered slightly darker.
using mix amount by any chance?
Title: Re: CoronaMultiMap - some bugs
Post by: CiroC on 2015-02-15, 17:50:49
With me the textures I connect the MultiMap are rendered slightly darker.
using mix amount by any chance?

No. Is not a big deal, but you can see a slight change in the color.
Title: Re: CoronaMultiMap - some bugs
Post by: Ondra on 2015-02-15, 20:23:42
there should be no change, I am interested in a scene
Title: Re: CoronaMultiMap - some bugs
Post by: CiroC on 2015-02-15, 20:34:11
there should be no change, I am interested in a scene
I will get back to you tomorrow. I have that scene back work.
Title: Re: CoronaMultiMap - some bugs
Post by: Ludvik Koutny on 2015-06-04, 14:31:35
Already reported on mantis https://corona-renderer.com/bugs/view.php?id=1027

Archiving to resolved issues section.