Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] General Discussion => Topic started by: phunter on 2018-08-08, 10:37:38
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Hi,
I have seen this script for vray which bakes down your textures to a single map made by Dabarti. Really useful for optimisation and getting a more streamline pipeline into UE4.
I wondered if anyone has seen the exact same script for corona?
If I was good enough at maxscript I would try to modify this one:) Can anyone help?
https://dabarti.com/vfx/tag/texture-baking/
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You can bake maps with 3ds max's native tools as well, although not as conveniently as with aforementioned script, slate material editor has built in feature - render map. It won't bake geometry depending maps like AO and won't help to simplify blended/layered materials, but for basic needs it's quite ok.
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Hi,
I have seen this script for vray which bakes down your textures to a single map made by Dabarti. Really useful for optimisation and getting a more streamline pipeline into UE4.
I wondered if anyone has seen the exact same script for corona?
If I was good enough at maxscript I would try to modify this one:) Can anyone help?
https://dabarti.com/vfx/tag/texture-baking/
Certainly looks like if the corona material has the same controls exposed via maxscript this could very easily be adapted.