Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Bug Reporting => Topic started by: Jpjapers on 2018-06-27, 09:07:55
-
If i apply a bump map to glass on a single face and look at it from the back the bump doesnt render if refraction is enabled and not 'Thin'
Scene and images attached
-
Hi jpjapers,
we've been able to reproduce this. We'll see what we can do about it :) I'll let you know the moment some new information is available.
Thank you for reporting this.
-
Hi jpjapers,
we've been able to reproduce this. We'll see what we can do about it :) I'll let you know the moment some new information is available.
Thank you for reporting this.
Cool thanks :) Are you a new team member?
-
He's new-ish :) He's in the Company News (https://corona-renderer.com/blog/corona-renderer-2-for-3ds-max-released/) welcoming all the new coronauts to the team, "Ivan: QA specialist (better make sure you write good bug reports)" ;)
-
He's new-ish :) He's in the Company News (https://corona-renderer.com/blog/corona-renderer-2-for-3ds-max-released/) welcoming all the new coronauts to the team, "Ivan: QA specialist (better make sure you write good bug reports)" ;)
Keen haha
-
Workaround - use the multimap to texture different material IDs with different maps.
I do not however see any reason why this should not work with multi/sub-object material, so I would consider it a bug.
Additionally, the refraction gets all messed up when using multi/sub-object material, but I think this is a known "light transport" issue.
-
Workaround - use the multimap to texture different material IDs with different maps.
I do not however see any reason why this should not work with multi/sub-object material, so I would consider it a bug.
Additionally, the refraction gets all messed up when using multi/sub-object material, but I think this is a known "light transport" issue.
For now i just rotated the second pane of glass to face inward so i still see the bump :)