Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: 3dkid14 on 2018-06-23, 10:04:08
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Hi! I'm trying to create a matte aluminium material with no luck.
Here are examples of what I'm trying to achive:
(https://i.imgur.com/NYkHCTA.jpg)
(https://i.imgur.com/MN8ptUb.jpg)
(https://i.imgur.com/XznB2zL.jpg)
And here is what I got so far:
(https://i.imgur.com/yeIUyzy.jpg)
This is material settings:
(https://i.imgur.com/fbvD8gx.png)
I use standard noise in bump slot with a very small size and default settings.
I also use same noise map with an output for reflection glossiness control.
Any suggestions how to achive that look like on reference images ? :)
Thanks!
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Try cellular map instead noise
http://imagizer.imageshack.com/img922/7820/CLtiWw.jpg
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Thought I'd give this a shot too. I started with Chrome Satin Clean found in our material library, plugged in some noise (tiling 80.0) to the refl/gloss and bump slot. Pretty basic.
(https://forum.corona-renderer.com/index.php?action=dlattach;topic=20811.0;attach=87007;image)
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I would try to set tiling to 1 and decrease noise size instead - that should help to get rid of that quite prominent striping effect.
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I would try to set tiling to 1 and decrease noise size instead - that should help to get rid of that quite prominent striping effect.
Thanks for the pickup, still migrating from c4d ;) That did the trick, tiling to 1 and noise to .001.
(https://forum.corona-renderer.com/index.php?action=dlattach;topic=20811.0;attach=87043;image)
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From C4D to 3ds Max? Usually people moves in opposite direction :]
The material looks much better now!
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Migrating was a bad choice of words, Just adding Max to my tool set ;)
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The reference images have some very tricky light setups - this might be the hardest part to reproduce.
The material looks pretty basic - I would try with just a noise map in the bump slot (with the right pattern), and right amount of glossiness.