Chaos Corona Forum
General Category => Gallery => Topic started by: thilima on 2017-09-19, 18:40:47
-
SHORT FILM LINK:
Under is a full 3D Animation showing architectural projects through a lonely point of view. The first version of the whole animation was rendered on a single notebook, using Corona Renderer.
All the scenes in this shortfilm were created from scratch firstly to be used in my new Corona Renderer Online Course, which you can find here: https://thilima.com.br/course/coronarender
The greatest challenges of this animation were to figure out how to animate the flood scenes with objects interaction/movement without need make any simulations, and also how to render all the underwater scenes which had Displacement + Forest Pro + Volume Light at the same time.
(https://imgur.com/GCdXuvL.jpg)
(https://imgur.com/8FzG2MZ.jpg)
(https://imgur.com/96qFskf.jpg)
(https://imgur.com/QJsjxi7.jpg)
(https://imgur.com/CbsLKxg.jpg)
(https://imgur.com/aYY68u0.jpg)
(https://imgur.com/hR4qG6O.jpg)
-
Beautiful. The music fitted the animation well. This felt very calming.
-
Beautiful. The music fitted the animation well. This felt very calming.
Thanks a lot for your comment A Saarnak
-
Very nice and unique :) Cool stuff with water and floating objects.
May I ask how did you made them float according to the water?
Best,
Romas
-
Very nice!!
the dof was made in postproduction?
-
i should just quit :
what a masterpiece!
-
Another amazing piece of work! love the music too. a question...did you use a plane and add a cut out map for the sky clouds in the animation? looks like it or is that hdri sky?
-
Love it! we don't see enough architectural viz stuff being mixed with what normally would be considered vfx or motion graphics! love it. Also really nice visuals
-
Awesome like always !
Thanks for sharing :))
I loved the bedroom shot and the final one too .
if you don't mind I would like to know How much time in average it took per frame and on which cpu/s.
-
Very nice and unique :) Cool stuff with water and floating objects.
May I ask how did you made them float according to the water?
Best, Romas
Was animated with displace based on same animation of the water.
Very nice!! the dof was made in postproduction?
80% of shots, yes
i should just quit :
what a masterpiece!
Thanks man,,, please don´t quit, everyone has a lot to learn with each other.
Another amazing piece of work! love the music too. a question...did you use a plane and add a cut out map for the sky clouds in the animation? looks like it or is that hdri sky?
The cloud on BG is a real footage on background which I matched the same color of my sun & sky.... (post production)
Love it! we don't see enough architectural viz stuff being mixed with what normally would be considered vfx or motion graphics! love it. Also really nice visuals
Thanks a lot :))) Glad you like it
Awesome like always !
Thanks for sharing :))
I loved the bedroom shot and the final one too .
if you don't mind I would like to know How much time in average it took per frame and on which cpu/s.
5-15 mins per frame on a Notebook 4710MQ
-
wait what? 5-15min per frame? But how? are there any special settings to make it so quick?
-
wait what? 5-15min per frame? But how? are there any special settings to make it so quick?
My guess is that its 720p and denoise is doing a lot of work? maybe even in 1080p denoise would do wonders to keep rendertimes down.
sounds pretty solid still though, on a 4core laptop.
-
wait what? 5-15min per frame? But how? are there any special settings to make it so quick?
wait what? 5-15min per frame? But how? are there any special settings to make it so quick?
My guess is that its 720p and denoise is doing a lot of work? maybe even in 1080p denoise would do wonders to keep rendertimes down. sounds pretty solid still though, on a 4core laptop.
It was rendered on 1920x1080, in Corona 1.6 - some of them pt+pt to avoid some flickering
Wasn´t easy to reach this time, specially using displacement in 90% of the shots and Corona Volume on every under the water scenes. I had to do a lot optimizations on every single material, light and render settings. Even not having so much settings on Corona, there is a lot of tricky stuff to do to avoid long rendertimes, excessive noise, fireflies, etc...
Once I have time I´ll do a making of about some shots, once is done I´ll let you guys know.
Thanks a lot for your comments
-
really nice! i love the tonemapping looks natural, did you used some lut?
-
really nice! i love the tonemapping looks natural, did you used some lut?
No LUTs and the post production was just for BG, Fishes, DOF and some effects. All the rest (colors, balance, contrast) were directly from Corona Frame Buffer
-
Very Inspiring! can you share your settings in this animation? :) did you used zdepth in dof? Thanks!
-
Oh my God...Look amazing...And water effect . Really love your work.
-
Very Inspiring! can you share your settings in this animation? :) did you used zdepth in dof? Thanks!
It variated from each scene. There was scenes finishing with 6% of noise, other ones with 10% of noise and some of them with elements rendered separated.
Mostly I used
GI vs AA: 16
LSM: 3
MSI: 10
MRD: 10
UHD Cache: Default (sometimes I used PT + PT for scenes with too much moving elements or too much parallel elements, like fences for example.)
Anti alias filter: BOX (cause is the most blurry filter, that way, avoiding some possible alias flickering.
There is some Scenes with dof directly on camera and other ones on Post production using zdepth pass.
Glad you like it :)
Oh my God...Look amazing...And water effect . Really love your work.
Thanks a lot Image Box Studio :)
-
great insight, thank you!
LSM: 3
MSI: 10
MRD: 10
This makes a lot of sense on paper if you want to squeeze things a bit extra, but I would actually love to see some controlled tests of default settings vs these, to see how big a difference it actually makes.
It's the one thing that is always hard to figure out, when to try and compress more, but boost other places or when are you just doing more damage to your render times.
-
great insight, thank you!
LSM: 3
MSI: 10
MRD: 10
This makes a lot of sense on paper if you want to squeeze things a bit extra, but I would actually love to see some controlled tests of default settings vs these, to see how big a difference it actually makes.
It's the one thing that is always hard to figure out, when to try and compress more, but boost other places or when are you just doing more damage to your render times.
Yes, for sure is not a 100% guarantee result on everyscene. I found myself not struggling with settings anymore. Sometimes you lose more time trying to find the perfect setup than actually rendering your scene with default settings ahahhahaa.
I´ll make some comparatives about default x mysetup as soon as I have some time, thanks for the idea