Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: prozac93 on 2016-11-25, 00:23:15

Title: Skin and beard shader, please help me!
Post by: prozac93 on 2016-11-25, 00:23:15
Hi, this is my first post on this forum, can someone please help me making a realistic skin shader??
This guy below is the project I am working on, as you can see the shader i've created don't looks so good, there is no ear back scatter etc.

My first skin shader in corona, I worked mostly in architecture visualization before so i am a newbuy in charatcer visualization in corona.
Title: Re: Skin and beard shader, please help me!
Post by: cecofuli on 2016-11-25, 12:55:22
You need to use Absorption, Scattering and translucency (and reflection, obviously) option inside the CoronaMtl.
Rendertime is so high because my old machine (I7 970), big arealight (TOP) and because... translucency is slow ^__^


(http://www.francescolegrenzi.com/Temp/Corona/117_SSS.jpg)
Title: Re: Skin and beard shader, please help me!
Post by: prozac93 on 2016-11-25, 19:21:02
thank you for the support, here a new test with a screen of the  settings


The model is 1:1 scale, are that settings correct for a human skin simulation??
If no, can you help me to make the most realistic shader as possible?

Title: Re: Skin and beard shader, please help me!
Post by: sprayer on 2016-11-25, 19:52:30
https://coronarenderer.freshdesk.com/support/solutions/articles/5000534910-how-to-use-subsurface-scattering-volumetric-absorption-and-scattering-
try to read this
Title: Re: Skin and beard shader, please help me!
Post by: Christa Noel on 2016-11-26, 05:57:56
I'm not good in character rendering.
but check this out https://forum.corona-renderer.com/index.php/topic,10546.0.html (https://forum.corona-renderer.com/index.php/topic,10546.0.html)
or you can contact the author there for more
Title: Re: Skin and beard shader, please help me!
Post by: prozac93 on 2016-11-27, 14:05:59
ok guys, now all the shaders seems to works!

Coming soon on artstation ;D
Title: Re: Skin and beard shader, please help me!
Post by: prozac93 on 2016-11-27, 14:40:13
omg.. it looks so physical and realistic in every angle with every lighting!
This renderer is fabulous!

Title: Re: Skin and beard shader, please help me!
Post by: cecofuli on 2016-11-27, 18:55:25
Very nice render. Finally some character and skin shader renders ))
Title: Re: Skin and beard shader, please help me!
Post by: prozac93 on 2016-11-27, 20:48:05
Thank you! Now I am working on a fur cloak over the shoulders, I'll post some renders
Title: Re: Skin and beard shader, please help me!
Post by: sprayer on 2016-11-28, 07:59:52
horns should have different glossiness than skin?
nice render
Title: Re: Skin and beard shader, please help me!
Post by: romullus on 2016-11-28, 09:58:43
Nice work, but skin-horn transition should be very distinct ant not some colour gradient like it is now.

http://www.compositeeffects.com/site_images/CU/HMD/image_109.jpg
http://www.compositeeffects.com/site_images/CU/HRM/image_102.jpg
Title: Re: Skin and beard shader, please help me!
Post by: prozac93 on 2016-11-28, 12:01:15
horns should have different glossiness than skin?
nice render
i know, i am tryng to make a layered material with a mask on the horns but it still don't looks realistic
Title: Re: Skin and beard shader, please help me!
Post by: prozac93 on 2016-11-28, 12:04:00
Nice work, but skin-horn transition should be very distinct ant not some colour gradient like it is now.

http://www.compositeeffects.com/site_images/CU/HMD/image_109.jpg
http://www.compositeeffects.com/site_images/CU/HRM/image_102.jpg
you have totally right but i've modeled the face a year ago and if I change the mesh i have to repaint it all, i am thinking seriously to put an helmet on
Title: Re: Skin and beard shader, please help me!
Post by: prozac93 on 2016-11-28, 12:07:25
i wanted to make the skin became horn in a gradient way but the effect doesn't look good as i thought
Title: Re: Skin and beard shader, please help me!
Post by: prozac93 on 2016-11-28, 12:28:12
"warlord of the black wood"



6.818.374 polys, my intel integrated card is screaming, lol
All the fur, all the beard is geometry, the armor is a decimated mesh without any displacement or normal maps and the face have a 4k displacement on it
Title: Re: Skin and beard shader, please help me!
Post by: prozac93 on 2016-11-28, 12:42:19
ah, i have another issue, if i set the displacement to 2px  it render instantly, if I try to go down like 1.5 it become very slow and it take hours to start the initial pass, any advice to get a good displacement without taking all that time?
Title: Re: Skin and beard shader, please help me!
Post by: Christa Noel on 2016-11-28, 13:31:19
ah, i have another issue, if i set the displacement to 2px  it render instantly, if I try to go down like 1.5 it become very slow and it take hours to start the initial pass, any advice to get a good displacement without taking all that time?
2px to 1.5px in displacement has impact to RAM but imho it wouldnt be that far different (take hours with single character rendering). Did you receive a warning about running out RAM? Because low RAM can kill the rendering parsing time
Title: Re: Skin and beard shader, please help me!
Post by: prozac93 on 2016-11-28, 13:49:51
haha.. yes, every time, I just ignore the message XD , with 8 giga of Ram i don't expect to have high performances
Title: Re: Skin and beard shader, please help me!
Post by: Christa Noel on 2016-11-28, 14:50:13
Haha, i hate the time when i face a low RAM problem too
if i'm not wrong i remember that somewhere here one of corona team said he is planning an improvement of memory management or something like that
Title: Re: Skin and beard shader, please help me!
Post by: TomG on 2016-11-28, 15:36:28
Memory optimizations are on the roadmap, https://trello.com/b/EfPE4kPx/corona-road-map-3ds-max - best place to check for what is in the pipeline!
Title: Re: Skin and beard shader, please help me!
Post by: Christa Noel on 2016-11-28, 15:54:50
Memory optimizations are on the roadmap, https://trello.com/b/EfPE4kPx/corona-road-map-3ds-max - best place to check for what is in the pipeline!
Ok, subscribed your trello now :D
Wow geometry optimization is on the way now:D, but does it help corona displacement to consumes lower memory?
Title: Re: Skin and beard shader, please help me!
Post by: prozac93 on 2016-11-28, 16:00:41


Any advice to make the skin looks softer?? SHould I use both translucency and refraction?
Title: Re: Skin and beard shader, please help me!
Post by: sprayer on 2016-11-28, 16:35:29
maybe try to reduce bump value, for me it's looks like have tone cosmetic powder.
And no you should't use refraction for skin because it's not have IOR.
Do not like glossy horns(
Title: Re: Skin and beard shader, please help me!
Post by: prozac93 on 2016-11-28, 17:16:26
maybe try to reduce bump value, for me it's looks like have tone cosmetic powder.
And no you should't use refraction for skin because it's not have IOR.
Do not like glossy horns(
you are right, maybe if I blur the displacenet it could be better?
The horns material has 40% glossiness, is it too high?
Title: Re: Skin and beard shader, please help me!
Post by: cecofuli on 2016-11-28, 17:54:01
IMO, you should "break" the glossiness between  horn and face.
It's stange that the skin has the same specular level of horns.
Title: Re: Skin and beard shader, please help me!
Post by: agentdark45 on 2016-11-28, 18:37:50
IMO, you should "break" the glossiness between  horn and face.
It's stange that the skin has the same specular level of horns.

This.

I'm by no means a 3D character expert (I can't even fathom modelling what you've done!) but from checking out a few 'making of' videos the most realistic ones use hand painted reflection and gloss maps (as well as skin pore maps). For example the bridge of the nose and forehead is usually fairly shiny on most people, but the side of the cheeks and eye sockets are quite matte.
Title: Re: Skin and beard shader, please help me!
Post by: prozac93 on 2016-11-28, 19:23:28
thank you all for the advices! I really appreciate
Title: Re: Skin and beard shader, please help me!
Post by: romullus on 2016-11-28, 19:53:59
And no you should't use refraction for skin because it's not have IOR.

Of course it has, everything has index of refraction. I remember i read somewhere that actually skin has quite high IOR - over 2.0, but i couldn't swear on this exactly. And yes, to use refraction for skin in Corona is perfectly valid method. I tend to use translucency, but mainly because i hate how objects displayed in max viewport once refraction goes below 1.0.
Title: Re: Skin and beard shader, please help me!
Post by: prozac93 on 2016-11-28, 21:37:29

Another test, this time I added some estra cavity texture on the horns, drastically decreased the reflection and the glossines  and increased the displacement. I also decreased the displacement on the skin and added some grainy bump
Title: Re: Skin and beard shader, please help me!
Post by: prozac93 on 2016-11-28, 22:13:58
too much diffuse I guess..