You can also mix bump's using our Mixture shader ;)
Listen, I'm sorry to be incisive, but this feature is so basic it scares me that it's not available.
How to control bump/displacement direction with Mix shader? Features such as Offset, blending modes and transparency cannot be missing. If I want to control the displacement of one of the layers in the opposite direction, how do I do that?
I get a little embarrassed in front of my company when I suggest a better tool to the team and then find out that basic functionality is missing.
Please, do you have a prediction for these features to work in a simple an intuitive way?