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Messages - Rimas

Pages: 1 [2] 3 4 ... 11
16
[Max] I need help! / Re: Weird rendering issue
« on: 2018-07-19, 14:20:55 »
K, so this isn't an issue just with my material, the same happens with Corona material library materials too...

Seems like Juraj ran into a similar issue with anisotropy, but that one presented itself in the form of a terminator...

17
[Max] I need help! / Re: Weird rendering issue
« on: 2018-07-19, 13:41:13 »
Ok, this is something to do with incorrect rendering of anisotropy. If I use the exact same material without any anisotropy - it has no dark spots and stripes. If I DO use anisotropy, but disable my aniso rotation map - the problem still persists (just seems to be inverted). Can someone explain to me what might be going on here? Kinda need aniso to work here...

18
[Max] I need help! / Re: Weird rendering issue
« on: 2018-07-19, 13:26:07 »
I applied a bland metal material with .7 gloss and there are no artefacts. Must be something in my material then :/
But I'm not sure what!

19
[Max] I need help! / Re: Weird rendering issue
« on: 2018-07-19, 13:20:19 »
Just swapped to Corona 1.7.4 and it also produces garbage (although ever so slightly less and also feels like it renders faster!)

20
[Max] I need help! / [solved] Weird rendering issue
« on: 2018-07-19, 13:08:49 »
Hi!

I really need help figuring this one out.

Basically I have a volume job of 350 renders for a company that specializes in metal framing for cable management.

Now, the issue is that for some reason I get weird lines and dark spots on my renders sometimes. Not sure why exactly. And I don't remember whether this was an issue in 1.7 (currently using Corona 2).

I tried checking for the obvious things, like flipped normals, double geometry, etc - couldn't really find a fault.

The scene file (textures and model included) can be found HERE.

The reason I mentioned I have 350 of these to do is because I don't want a "just fix it in photoshop" as a solution, because it would be impractical for such a volume.

In the mean time, I'll see if I have an install of Corona 1.7 to test with as I'm pretty sure I've not seen these error before.

21
Huh. I'm clean on my machine, yet I do use a lot of downloaded models. Fingers crossed I never comes across this.

22
General CG Discussion / Re: 3dsmax 2019 4 New features!
« on: 2018-03-22, 10:45:42 »
Does Corona support svg texture files in anyway?

You can just use standard Vector Map from max - works good with Corona since many related bugs were fixed.  Supports svg/ai/pdf and hey *.pat (pattern) files. Try a standard acad.pat as source and be surprised by one of the most underrated features of max.


Good Luck

WHY DID I NOT KNOW OF THIS BEFORE?! O_O

Also OSL looks cool, but I hope I won't have to take up programming as a hobby now to make use of it. Kinda not my thing. I make pictures, not write calculations.

23
Soft light and a fairly high contrast is what you're looking at. The color palette (dark wood, dark blinds, bright furniture, somewhat grey walls) are also key here.
Much like in the real world bright surfaces bounce light, darker ones do not. The more dark you have in your scene (even if it's a cheat behind the camera) - the more light gets absorbed.
I'd say play around with that.

24
"ALT+SPACE>M"

"M" would do nothing here. The international version is "Alt+Space -> CursorDown -> Return" :)

Good Luck

You mean like if your Windows isn't in English? I'm not a native English speaker myself, but I refuse to use tech in my native language (lol), so the M one is all I know, though techncally you can use the arrow keys to blindly select items on that alt+space menu.

25
Hardware / Re: Curved Monitors?
« on: 2018-01-18, 17:30:39 »
No Displayport issues here an I have multiple PCs with GTX 1080Ti (and 1080) cards. All I use is DP, never HDMI. If I had issues with DP I'd kill someone, since I also game and G-Sync is a MUST for me :)

26
Hardware / Re: Workstation advice
« on: 2018-01-18, 17:26:31 »
Oh dear, don't buy that. Those are early 2009 quad-core chips of old architecture. A modern i7 or AMD Ryzen offering, as suggested earlier, will do better and support more modern instruction sets. And eat less power.

27
Hardware / Re: Did you keep your ryzen overclocked?
« on: 2018-01-18, 17:22:00 »
I'll add that from experience CPUs almost never die, especially post 2000 chips with Watchdog functionality - if anything happens (overheating, too much or not enough current or voltage, etc) Watchdog just shuts the system down.
The only CPU I ever had die on me was my i7-5960X due to a power surge in the house this winter (and yeah, I was dumb enough not to have a surge protector, lol). But Intel replaced my CPU within 3 days, which was epic, and now I have an even better chip that wants less voltage at 4.5GHz - great for keeping them temps down!

My 5960X is a funace of a CPU, as most owners will know, but a Corsair Hydro H115i cooler with two Noctua Industrial 140mm fans keeps my system as quiet under load as it is when idle - but I do let the CPU operate at ~75-83'C under load as a trade-off for quietness - CPUs are designed to sustain this without problem. I think throttling begins at 92'C for my CPU, but I don't think mine would trigger under manual OC settings.

Overclocking generally now is much easier than it was back in the day, as Juraj said. Thing is, however - AMD isn't really good at it. You can squeeze out a lot from Intel CPUs (my 5960X went from 3.2GHz all 8-core to 4.5GHz and could reach 4.6 or 4.7GHz if I had proper watercooling), but AMD are already pretty much on the line without much wiggle room.

What you CAN do for extra speed with Threadripper/Ryzen is use fast RAM, since AMD's "infinity fabric" interconnect between CPU dyes is very sensitive to DRAM speed (great concept, bad execution, won't go into technical details).

28
Hardware / Re: xeon v4 cpus
« on: 2018-01-18, 17:06:35 »
I haven't tested with the latest 3DS MAX version, but the differences between my old Xeons and the overclocked 5960X were truly big (like 50% or more) in viewport framerates. Cause - MAX viewport is single-threaded. I had a bit of a battle over it with Autodesk's technician once as it seemed pathetic to me. I noticed it when I upgraded my GPUs and a scene that rendered at 15fps never improved speed, which prompted a "WTF???" from me :D

Anyway, I do a lot of Photoshop, Illustrator, Muse and Lightroom work eith a decent bit of 3D modeling and rendering, so I primarily favor fast cores for snappyness in those programs - I hate it when software is slower than me :D (Hell, I work on a 165Hz display too xD)
For rendering - my 5960X still does very well and we get by. Sure would be nice to tap into the lastest i9 CPUs or dual Xeons over 64 cores, but there's no need for it now as I'll just backburner or DR the bigger jobs overnight to the other workstations.
I also have an identical system at home with a bunch of GTX  1080s and 1080Tis which I use for FStorm rendering and gaming - the 5960X is also very well-versed there. But I appreciate it that my needs are different - I like a snappy all-rounder of a machine. :)

29
Hardware / Re: Monitor Calibration
« on: 2018-01-18, 16:56:55 »
The Benq does really deep black so its great for contrast but sometimes it can look a bit dark and rich - so I brighten it but then it looks washed out on the cheap Dell (probably similar calibre to my clients screens).

You have to remember that black is black and most screens can't display it properly (hence why you tend to brighten it on your good screen and end up with even worse results on others). My best advice is work on and get used to the colors of your best screen.

I'll have to try and see if auto setting does something else on my i1 Pro too - I always set it manually to calibrate for sRGB...

30
I'll add that any foreground window in WIndows can be moved with a key combination of "ALT+SPACE>M".
ALT+SPACE opens a special menu and the letter M is a shortcut to the move option. From there you can use arrow keys to move the window.

These things happen a lot when switching monitors, resolutions, swapping monitor positions, etc, so knowing different ways to move things blindly is useful.

EDIT: OP posted his reply while I was writing mine :D

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