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Topics - Mohammadreza Mohseni

Pages: [1] 2
1
Gallery / Spellbound Sound
« on: 2021-06-23, 15:44:48 »
Spellbound Sound

Trying the new Corona 7 physical material and its sheen layer.
I like it very much.

the model is not mine it is just material testing.

view it on Art Station:
https://www.artstation.com/artwork/189EW3

view it on Behance:
https://www.behance.net/gallery/122120161/Spellbound-Sound


Spellbound Sound by Mohammadreza Mohseni, on Flickr


Spellbound Sound 4 by Mohammadreza Mohseni, on Flickr


Spellbound Sound 3 by Mohammadreza Mohseni, on Flickr


Spellbound Sound 2 by Mohammadreza Mohseni, on Flickr

2
Convert Specular to IOR
Hi all, I am here with another free tool that I have created and wanted to share with you guys. It may be useful for somebody.

What does it do?
This little command-line program makes it easy to convert Specular to IOR using a well-known formula that has been used in the CGI community and apps through these years.

How to use it?
This is a portable stand-alone program. so just run the converter EXE file. Then, select the specular map you want and let the conversion process complete.
The output IOR texture will be saved in the same directory of the Specular map with the same resolution and same file type as well.


ِDOWNLOAD:
https://mohseni.info/convert-specular-to-ior/


3
I recently installed the 3ds Max 2022 which is super awesome but I found some strange problem with the bridge 3dsMax plugin. so I fix it. Hope it useful for somebody.

the zip file contains 3 files and a pdf as a guide. read it before doing anything.

Hotfix for:

bridge issue with 3ds Max 2022 (issue caused by calling the wrong function for creating toolbar in 3ds Max – fixed by Mohammadreza Mohseni with adding one simple line of code in py)
and

Corona displacement issue (fixed by Quixel team - shared on Corona Renderer forum)


here is the link to files you may need:

https://mega.nz/file/54gBmQQK#VzjFRgZcaeRI5Q9BiOrnw3gukriqGXAk3RMbinum7S0



Instructions:
  • Make sure 3ds Max is closed then Download the 3ds Max plugin using Quixel Bridge
    Copy and replace both two file in “fix” Folder provided < MS_API.py and MSCoronaSetup.py > form below link to:
    < [ Quixel Bridge Library Address ]\support\plugins\max\5.0\MSLiveLink >
  • Open < Quixel.ms > with notepad and replace [Library Path] with the actual bridge library path.
    For example: python.ExecuteFile @"G:\Megascans\support\plugins\max\5.0\MSLiveLink\MS_API.py"
  • Copy < Quixel.ms > file to startup user script folder which is usually:
    < %localappdata%\Autodesk\3dsMax\2022 - 64bit\ENU\scripts\startup >
  • Start the 3ds Max and use bridge like always.







4
[Max] Daily Builds / Bucket Rendering
« on: 2021-03-31, 09:17:12 »
Hi,
I saw in the changelog of the two latest daily builds that the way of bucket rendering is applied has been changed. can you elaborate more and shed some light on this matter?
so in the newest 30/03/2021 release, we always use a bucket of 32*32 to render after 5 passes of progressive render?
will this add room to improve the caustic solver speed?
Are not we get an option to change the bucket size to improve the rendering speed in different scenes? or any other option to change? even if not exposed in UI it would be great to have the option to set using maxscript.


and something not relevant to this topic but may not worth a new topic:
what "geometry min Instance Saving" does exactly? it has the default value of 50000. I could guess something but not sure so it would be better to ask.

Thanks in advance.

5
Gallery / Villa
« on: 2021-03-07, 16:13:15 »
a 3d rendering visualization project for "Corona College" online course in the Persian language

tools: corona 7 daily build, 3dsmax, quixel megascans



corona_college_villa_01 by Mohammadreza Mohseni, on Flickr

corona_college_villa_02 by Mohammadreza Mohseni, on Flickr

corona_college_villa_04 by Mohammadreza Mohseni, on Flickr


6
[Max] General Discussion / Chaos Group Vantage and Corona
« on: 2020-12-17, 07:22:33 »
Hi,
Is there a future plan for Chaos Group Vantage to support Corona Renderer as well? Or we will require to convert corona to vray and then use vantage for several years?

7
Auto Colorcast Remover for Corona Renderer

Hello everyone,

Auto Colorcast Remover (Corona Renderer version) is intended to calculate and then remove the color-cast of a render. It follows an entirely different approach for its calculation than automatic white balance and it may more reliable in various types of scenes.

it is free.

you can read more about it and also download it from here:
https://mohseni.info/accr





8
Gallery / Chateau D'Or Residence
« on: 2020-02-21, 13:22:10 »
Chateau D'Or Residence

This scene had created for a Corona renderer online course.
This is a neo-classic extravagant and luxury mansion named Chateau D'Or Residence in Bel Air, California.

Tools: 3dsMax, Corona renderer, Photoshop, RizomUV, Megascans, Itoo Forest Pack

Hope you like it. 

Instagram
https://www.instagram.com/mohseni.mr/

Behance
https://www.behance.net/mohammadrezamohseni


Chateau_D&#x27;Or_Residence_01 by Mohammadreza Mohseni, on Flickr

Chateau_D&#x27;Or_Residence_02 by Mohammadreza Mohseni, on Flickr

Chateau_D&#x27;Or_Residence_03 by Mohammadreza Mohseni, on Flickr

Chateau_D&#x27;Or_Residence_04 by Mohammadreza Mohseni, on Flickr

#agentsofchaos #chaosgroup #autodesk #quixeltools #quixel #forest
#itoo #coronarenderer #cgi #lighting #luxurylifestyle #lux #luxury
#california #ivy #mansion #pool #exteriordesign #classic #amazingarchitecture
#shadow #light #design #exterior #3dsmax #corona #cororenderer #megascans #forestpack

9
[Max] Corona Goodies - User Contributions / Corona Easy HDRI
« on: 2020-01-22, 12:54:01 »
This script can make your life a little bit easier by setting up the HDR lighting for Corona it will work with Corona 2 up to 5 or higher

Features:
-Create a camera from the viewport
-Set color direction (0 to 360)
-Make HDR warmer or colder
-"Warmer and colder" function will work only in Corona 4 or higher

see the video of this script here:

Instagram: https://www.instagram.com/mohseni.mr/

10
Gallery / Teeny-Weeny Sparrows
« on: 2019-12-04, 11:21:01 »
▪️#Render | #CGI
title: "Teeny-Weeny Sparrows"

I love to watch this teeny-weeny nature's cuties on an old tree stump.
They are absolutely beautiful, aren't they?

My Instagram:
https://www.instagram.com/mohseni.mr/
My Behance:
https://www.behance.net/mohammadrezamohseni

tools:
#3dsmax #corona #megascans #photoshop













#autodesk #coronarenderer #quixel  #megascansforarchviz #epic #oldworld #trunk #wood #oldwood #forest #moody #sparrows #stump #cute #nature #quixeltools


11
Work in Progress/Tests / details (a villa)
« on: 2019-10-09, 20:47:28 »
some detailed renders of my latest villa design for a client as an architect.

using : Corona, 3dsmax, Substance Painter, Quixel mixer and Megascans


12
Gallery / Chair and Fabric
« on: 2019-09-19, 08:09:01 »
3Dsmax | CoronaRenderer | Photoshop | SubstancePainter | RizomUV | MarvelousDesigner

Chair and fabric by Mohammadreza Mohseni, on Flickr

instagram: https://www.instagram.com/mohseni.mr/
email: mohamad.r.mohseni@gmail.com

13
Gallery / Lonely Foliage
« on: 2019-07-03, 06:24:27 »
one of my PBR materials representation for video tutorials series (in the Persian language) about Quixel Mixer, Quixel Bridge, and Megascans.⁣

Softwares:
for still: Corona renderer, Quixel Mixer, Megascans, 3ds Max,  Photoshop
for video: Marmoset Toolbag

Lonely Foliage by Mohammadreza Mohseni, on Flickr


14
    Substance Painter Batch Loader⁣


    a real time-saver

    My latest 3dsMax script to load multiple pbr texture sets that generated using substance default export presets for #ChaosGroup #VRay and #Corona render engines then create material based on the engine you choose using those texture sets with correct gamma applied.⁣

    there is also an option to add color correction node for greater control ⁣

    you can create a new view for the slate material editor and put created material into it to help you organize in a better way⁣

    if your texture sets have an emissive channel for emitting light you have also an option to create Corona or VRay light material instead of the default material⁣

    if you do not want default 3dsMax bitmap loader you can use VRayHdri loader for VRay and CoronaBitmap for Corona renderer (actually it is the script default behavior)⁣

    you can also control blur for all three bitmap loader, separately for diffuse and all other channels[/li][/list]


    please, see the preview video to see what it does.

    Download Link:
    https://www.artstation.com/acinonyxlord/store/VrlA/substance-painter-batch-loader-for-3dsmax

    15
    Gallery / Shadows of Ghost Town
    « on: 2019-06-01, 10:27:33 »
    Hi everybody, this is my latest render⁣

    🔻 title: "𝐒𝐡𝐚𝐝𝐨𝐰𝐬 𝐨𝐟 𝐆𝐡𝐨𝐬𝐭 𝐓𝐨𝐰𝐧"⁣

    a personal project of mine that I have done with passion and joy to illustrate my imagination after quite some time.⁣

    For this peice, I have used:⁣
    #3dsMax, #Corona, #Photoshop, #Substance_Painter, #RizomUV, #RailClone⁣

    hope you like it.⁣

    my instagram:
    https://www.instagram.com/mohseni.mr/


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