Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - cecofuli

Pages: 1 ... 14 15 [16]
226
[Max] Resolved Bugs / VFB: inefficient at high resolutions
« on: 2013-04-03, 11:22:56 »
Hi,
I noticed that at high resolutions >5000 px:

  • Corona eats  a HUUUUGE amount of ram.
  • 3ds max becomes extremely jerky and to stop the render (by clicking the STOP button) take 2 minutes...

And the scene is easy...
Is it a bug? Or can you solve this problem? VRay doesn't eat so much memory, he has a .vrimg to save memory and create a "Generate preview" during the rendering.
And to stop the render we need some second




227
Hi all,
I've this little script.
It adds a Color Correct map to every shader or selected object, if these shaders are a VRay Mat
Can you help me to change this script for Corona?
Thanks :)

Code: [Select]
macroScript CC_All category:"VRay" tooltip:"Add CC Map to all VRay Materials" buttontext: "CC All"
(
--CC Map in diffuse slot of ALL VRay Materials where a bitmap is present
if queryBox "Add CC Map to ALL VRay Materials?" do
(
vrmArr = getClassInstances vrayMtl
for vrm in vrmArr do
(
if isKindOf vrm.texmap_diffuse Bitmaptexture then
(
cc = ColorCorrection map:(vrm.texmap_diffuse) lightnessMode:1
vrm.texmap_diffuse = cc
)
)
)
)

macroScript CC_Selected category:"VRay" tooltip:"Add CC Map to Selected" buttontext: "CC Selected"
(
--CC Map in diffuse slot of SELECTED objects
objs = getCurrentSelection()

for obj in objs do
(
vrmArr = getClassInstances vrayMtl target:obj

for vrm in vrmArr do
(
if isKindOf vrm.texmap_diffuse Bitmaptexture then
(
cc = ColorCorrection map:(vrm.texmap_diffuse) lightnessMode:1
vrm.texmap_diffuse = cc
)
)
)
)

228
Hi,
as in the title, "Show Shaded material in viewport" (button gray-out in the Material editor) not works.
Is it possible to solve this problem?
Thank =)


229
Hi,
the image talks for me. It seems that the changes in the Post Processing rollouct affect in some way the Corona core.
But, in my opinion, this behaviour is very odd and incorrect.
Try to think...


*(1) Ok, I like my rendering, but it's too dark.
*(2) I raise the Exposure compensation during the test rendering, in realtime. Now it's better and I like.
*(3) I want to change the resolution. I stop the render, change in.. I don't know... FULLHD
*(4) click render, but now exposition and quality is COMPLETELY different than the previous render... (O_o)
*(5) I'm shocked!

It's impossible work in this way!
Or am I wrong something?




230
[Max] Resolved Feature Requests / HD Cache "debugging"
« on: 2013-03-21, 18:11:58 »
Hi,
I don't know if you have the same "perception". But when I change some HD Cache settings, I don't have a "real feedback" on what I do.
I want to explain me better. In VRay, you can see VERY WELL the LC "cells" without the LC interpolation. And, if you change the LC parameters, you can see what are you doing (LC+LC)
Is it possible to have the same "feedback" or not?

231
[Max] Resolved Feature Requests / Windows Installer?
« on: 2013-03-21, 16:08:01 »
Hi,

what do you think in a .exe installer with automatically unistall/install?  ;-)

232
Hi,
this is my first thread.
I would like you are working of these professional feature

DR Rendering. Important for a professional production
BB Rendering. Read above
Clipping plane. in arch-viz it's EXTREME useful

Thanks

Francesco

Pages: 1 ... 14 15 [16]