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[Max] Bug Reporting / MultiTexture odd behaviour
« on: 2024-05-07, 21:46:17 »
I used to do the 'batch add textures' to the multitexture node and it would automatically set the number of slots.
Now, if the number of bitmaps I select is less than the number set it won't remove those empty slots.
I recall this used to work correctly. Right?
Now, if the number of bitmaps I select is less than the number set it won't remove those empty slots.
I recall this used to work correctly. Right?