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91
[C4D] I need help! / Re: AI image enhancer on interactive Render
« Last post by enesbyrmm on 2025-06-27, 14:07:54 »
My mistake... Since my monitor resolution is large, even if I enter a resolution in Cinema, it renders according to the resolution of the opened window. Therefore, manually reducing the render window that opened reduced the resolution. Thank you.
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[C4D] I need help! / Re: AI image enhancer on interactive Render
« Last post by romullus on 2025-06-27, 14:00:39 »
I just cropped actual image pixels from the first screenshot - it's bigger, than 2048px. Mystery solved.
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[C4D] I need help! / Re: AI image enhancer on interactive Render
« Last post by maru on 2025-06-27, 13:55:33 »
Can you show the top of the VFB window where it says what is the current rendering resolution? Also, can you share all other render settings? Are you by any chance using upscaling?
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[C4D] I need help! / Re: AI image enhancer on interactive Render
« Last post by enesbyrmm on 2025-06-27, 13:36:36 »
My monitor resolution is 2560x1440. so it can show 2000px in full.
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Howdy! Below are my 5 cents, all personal opinion of course :)

1. Do you think that Ryzen 9 9950X3DX will be any better than Ryzen 9 9950X for Corona?
I never owned an x3D Ryzen but my impression is that no, the x3D chips don't appear to be any faster for when it comes to rendering with Corona (and I'd say the same for V-Ray). My guess would be the cache is just not that important unless you don't have enough of it for normal operation. Even if it is faster I would expect it to be marginally faster whereas the price difference isn't marginal at all - at least not in the EU where the 9950x goes for about 550€ and the x3D for 710€.

2. What configuration of RAM you recommend ? I was thinking about 2x48GB to have 6000MT/s and CL30. Im not planning to do OC as long equipment will be on warranty, but here i don't know i I should choose faster over capacity. So : DO you think is better to have 2x48GB with minimum CL or it is better to go with max RAM capacity and go 4x48GB to have 192GB but slower the bandwith for 4 Modules instead of 2?
People might disagree with me here but honestly I'd go with the middle of the route approach. Have decent speed, decent latency and just plop in as much of the RAM you need and if possible make sure it is on the QVL list of your motherboard maker.

More RAM does not equal faster rendering unless you're running out of RAM (literally, meaning your scenes needs 80GB but you only have 64GB).

So if your scenes need 128GB then you'll probably need to do whatever gets you to 128GB. Personally, even though its been years since I built a non Threadripper / Epyc / Xeon system, I'd probably be conservative with speeds and latency for when it comes to high RAM amounts and 4x sticks. In the past 4x sticks were typically possible with lower RAM speeds.

Anecdotally, I tried switching between 3600mhz and 2667mhz (DDR4) on my older 3970x and I don't recall there being a noticeable difference in rendering speed.

Of course though, for non rendering tasks, you would want some sort of sensible speed - You probably don't need 8400 MT/s but you also probably shouldn't go below 4800 MT/s. That'd be my goal anyway.

And try sticking to the QVL list if possible. That is typically the least headachey way I guess.

Hope the above helps :)
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[Max] Daily Builds / Re: Are you still using the old VFB?
« Last post by davetwo on 2025-06-27, 12:58:44 »
Yep, just prefer the spacing and clarity of the old version.
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What would be incredibly useful - or essential really - is knowing your scattering settings. Can you share a scene (best done by opening a ticket, as keeps the scene between you and support, https://support.chaos.com/requests/new ), or at very least a screengrab of the settings. OFC the settings for a Scatter are too long to fit in one screen so that might take some work. You could also just strip a scene down to the scatter with some default objects, if you can't share the actual models or scene etc. for NDA reasons.

Given there are so many ways Scatter can be used (on splines, in areas, with masks, with height or angle limitations, in volumes, in clusters that can be set up in various ways, edited with the paint tools, etc. etc.) it would be important to know just how it is being used here. Thanks!

Oh, and example images showing the results from one machine and the results from another too, so could see in which way it's changing.
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BTW, why do you want it, given that all the materials are now in Cosmos? Which is a genuine question, I am interested in why you want to use the Corona Mat Lib instead to access the same materials.
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[C4D] I need help! / Re: AI image enhancer on interactive Render
« Last post by TomG on 2025-06-27, 12:46:47 »
Bear in mind that the image size in the IR is determined by the size of the window, so that can be smaller than the output settings (often the case, where if you want an 8K final render, you don't want to wait that long for your IR and the smaller window size is better).
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[C4D] I need help! / Re: Creating a virtual point n click tour question...
« Last post by TomG on 2025-06-27, 12:43:03 »
Great you tried it out, and great it fits your needs :) Thank you for the feedback (and I'll pass it along to the Cloud team). Enjoy using the Virtual Tours, and keep an eye on things coming from the Cloud team as there is more to come this year. Cheers!
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