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Messages - dfcorona

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1
General CG Discussion / Re: Vehicle rig
« on: 2025-01-21, 19:44:35 »
The last time I did something like this was 8 years ago, I remember something along the lines of having a normalised spline, reset xform, then controlling the speed through the curves of the road with the plugin so that everything else is 'linear'. Less variables meant the plugin could do its job properly. The job didnt require detail down to the caliper level but I remember doing quite a few tests to get to that point.
Yeah I've done all of that and cannot tell you why sometimes it works and other times it doesn't.

2
General CG Discussion / Re: Vehicle rig
« on: 2025-01-21, 19:20:10 »
I've had to rebuild splines a few times till I get a smooth animation, no sensible reason why either. It just decided to work or it doesn't.

Out of curiosity, did you normalise the spline?
Yes I normalized it even down to 1" Verts. Even converted to Nurbs and tried that. After few recent attempts remaking and normalizing the spline I now have a smooth car path animation. Have no clue why...

3
General CG Discussion / Re: Vehicle rig
« on: 2025-01-21, 16:55:09 »
Thank you all for the help. Drive Master definitely need updating. I tried contacting the dev on it and issues but didn't receive any answer. The bake key is not working in it either.  Vehicles are such a big part of archviz I'm surprised a company hasn't made a better easy to use solution. I actually contacted Anima  back in the day to ask if they had any plans for vehicles, that would have been great because it could work dynamically with there characters. Drive master has been my go too, but I've had a good amount of issues. It is really finicky with splines.  I've had to rebuild splines a few times till I get a smooth animation, no sensible reason why either. It just decided to work or it doesn't.

4
General CG Discussion / Re: Vehicle rig
« on: 2025-01-20, 16:25:22 »
This one is quite old but does the trick: http://www.scriptspot.com/3ds-max/scripts/vehicle-rigger

You have to detach car wheels from body and then select those through the script. Have tested it on some animations in the past and it works.
Thanks Mase, I saw that one before but it looked like it doesn't work with brake calipers. So for close up animation it would look to fake. Or did you find a way for the brake calipers to work?

5
General CG Discussion / Vehicle rig
« on: 2025-01-18, 06:59:55 »
What do you guys use or recommend for Max for a vehicle rig and simulation? Currently I use drivemaster 1.4 to follow spline paths. But it's always a headache. Always end up with issues especially with curves, car isn't smooth but rachety on a curve no matter how heavy I make the spline. I tried mad car, but that was a real headache just to set up. Hoping to find something use friendly and good.

6
Hardware / Re: Threadripper & Ryzen builds
« on: 2025-01-15, 17:19:24 »
I'm going to have to see, It was boosting all the way till it hit the higher temps with the other cooler. This XE360-TR5 is pretty damn nice. I was reading about the IceGiant ProSiphon Titan-TR 360 a couple of days ago, have to see real benchmarks with it. My system board sit horizontal and this won't work with it, but I hear they are developing on for horizontal motherboards.

7
[Max] I need help! / Re: GI Flickering in animation
« on: 2025-01-14, 17:39:23 »
Okay, I'll get the scene together. It's quite large!

8
Hardware / Re: Threadripper & Ryzen builds
« on: 2025-01-14, 16:18:01 »
I wanted to get you guys feedback on this.  One of my 7980x systems had it's AIO Fail. It was running a Silverstone IceGem 360, I set it to overclocked and a temperature limit of 80c. It ran super fast and like clockwork. one day during rendering an animation the entire system shut down. I found the system off and looked into it. I think it shut itself down for safety issues to temp. Running Corona bench I could see temps would quickly climb to 95c telling me the AIO is now dead. So I replaced it with a Silverstone XE360-TR5. The XE360-TR5 cooling is incredible, but almost feels like too good like there is an issue with the system or something. I also notice the system will not boost higher even though the temps are only reaching 66.8c. SO it's hard to believe the temps are only 66.8c and that the system will not boost and higher. what do you guys think? I'm just hoping I didn't damage the motherboard or cpu. I attached a screen shot below of temps and Corona bench.

I did already clear cmos and even upgraded the Bios.

9
[Max] I need help! / GI Flickering in animation
« on: 2025-01-14, 15:50:05 »
I wanted to see what everyone thought before I decide if this is something I should send to Chaos as a bug of some sorts. I use primarily 4k for secondary like I did a long time ago, but now I get Flickering in GI on a lot of scenes. Back in the day I switched from UHD to 4K because I was getting much faster calculations and better quality. I never got flickering from 4K before. I tried same scenes with UHD, and am getting much less flickering but still on some scenes still getting really bad flickering. Working on really big scenes now and in the past I can confidently say this was really never an issue before. Seems like with the newest Corona I'm having a lot of GI flickering issues, am I the only one?

Corona 12 Update 1
Max 2025.3
Tried 4k & UHD
Set to Animation (flicker-free)

10
[Max] I need help! / Re: Crashing when rendering animation
« on: 2025-01-14, 15:26:28 »
Thank you Avi, I got a response and it is indeed a Bug.  I think I found a couple of more bugs for other settings so I will report those also.

11
[Max] I need help! / Re: Crashing when rendering animation
« on: 2025-01-12, 19:33:18 »
Okay I created a simplified scene and sent it to chaos. Request #333313

12
[Max] I need help! / Re: Crashing when rendering animation
« on: 2025-01-03, 20:32:40 »
Okay I'll try to create a simple scene, My scene now is complex.

13
[Max] I need help! / Re: Crashing when rendering animation
« on: 2025-01-02, 23:43:44 »
Well I also found if I add even the Render Element "CGeometry_Velocity" so I can do motion blur in post even that will crash out of max.  There is some bug with anything motion blur with Corona 12 Update 1.

14
[Max] I need help! / Re: Crashing when rendering animation
« on: 2024-12-31, 18:51:19 »
I think I figured it out, It seems to be the Corona Camera Motion blur. When activated for Camera and Geometry it crashes during rendering animation out of max. The minute I turned it off it works fine.

15
[Max] I need help! / Re: Crashing when rendering animation
« on: 2024-12-31, 02:59:32 »
Okay so I tried on max 2025 and 2024 crashes out of max on both. Even tried 2 different computers. I think I narrowed it down to animated Corona cameras. It seems to most definitely be the Corona cameras when they are animated. Not sure which setting in Camera are crashing the scene. When I use anything else or just perspective it renders just fine. Minute I go back to camera CRASH. Just like the other scene file. I think it might have to do with animated DOF Value in the camera. Or possibly Environment & Clipping or animated Environment & Clipping.

I noticed that when I try to use IPR and use the Point selector for DOF Focus Value so I can animate it with Auto Key, it doesn't work right. Doesn't keep the measurements or save a key. So maybe there is a bug in the Corona Camera and that is also crashing the app.

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