ACES / OCIO / ICC support in new framebuffer with new tonemapping
It is also very important to be able to turn on caustics on only one object, now caustics are calculated automatically for the entire scene, from everything that has a reflection, and there are reflections even on leaves and grass - why waste resources on this?
there should be two modes for calculating caustics:
1) enable globally - when caustics will be counted at once on the entire scene from all objects
2) switching on individually - this will work only on those objects that I have marked, I do not need caustic from all objects in the scene, I want caustic only from the stele in my exterior, if caustic will be counted only from one or several objects I have selected, this is will greatly speed up its work and improve the result
we also have the ability to exclude / include objects for rendering caustics in Corona Light, but I work in exteriors and always illuminate with HDRI and then I cannot include / exclude some objects, I just don’t have that possible - there is no function to include / exclude and therefore, if I want caustic from glass or water or metal, then I have to count it on the whole stage, on everything that has a reflection, it turns out that caustic begins to be counted on both grass and fox trees and where I don't need it, but I wasting my time
I also want to be able to add texture in glare / bloom to get interesting beautiful effects, for example, fingerprints or dust on the lens, your new generator from Vray is good, but it has limitations, it will be much more convenient and faster if we can just load textures for the pattern as it has been for very many years in Maxwell render and MentalRay, just add a button for the texture
please add a Coating layer to the base shader - this will help you make machine paint, objects under varnish - for example, wood with a varnish layer applied on top, soap bubbles and much more
I don’t understand why this is still not there, this is a very important thing, around us there are 30% of objects that have such material in life - cars, wooden floors, wooden furniture, everything that has a transparent varnish coating
and no need to say that this can be done through the layered material that is now because this is not correct
the layer material mixes the shader, it has 100% and no more, that is, you can make 70% base material and 30% make a layer with reflections - but this is not correct, since the varnish is applied on top of the object, and not mixed, this is 100% of the material + on top of a layer of varnish, which gives reflections and has a thickness
There are a lot of ideas and I am ready to share them if you want to listen)
I would like you to add new functions faster, our life is not endless, we waited a very long time for the release of version 6, you developed much faster and listened to users better while you were free, now you are part of the chaos groups, we were promised that it would be good, additional funding and a large team will speed up and improve development, while unfortunately we see something completely different (
I hope that I will not have time to die of old age when all this will work in CoronaRender.
I still believe in you guys from the Render Legion! )