Poll

3 features you want the most:

Tiles map
29 (5.6%)
Further imrpovements to Corona Image Editor
7 (1.4%)
Significantly faster DOF (Depth of Field) rendering
28 (5.4%)
Sketch/Toon/Stylized shader
35 (6.8%)
Dedicated CarPaint Shader
7 (1.4%)
Dedicated fabrics shader
28 (5.4%)
Lightmix extended to materials, textures, ...
33 (6.4%)
Interactive rendering in 3ds max viewport (with gizmos, object selection, manipulation, ...)
21 (4.1%)
Rendering memory usage improvements
18 (3.5%)
Speed of rendering improvements
48 (9.3%)
Speed of interactive rendering improvements specifically
35 (6.8%)
GPU/Hybrid rendering
97 (18.9%)
Stability improvements (bug fixes)
14 (2.7%)
Improvements to caustics
24 (4.7%)
Thin film/coating shader
6 (1.2%)
Parsing performance optimization (e.g. for animations)
42 (8.2%)
New and better frame buffer (docked and floating)
25 (4.9%)
Further improvements to Chaos Scatter
17 (3.3%)

Total Members Voted: 196

Author Topic: The most wanted feature?  (Read 623719 times)

2024-02-20, 15:14:41
Reply #1140

TomG

  • Administrator
  • Active Users
  • *****
  • Posts: 5778
    • View Profile
In none of those cases does the code come from V-Ray :)
Tom Grimes | chaos-corona.com
Product Manager | contact us

2024-02-20, 15:23:44
Reply #1141

lupaz

  • Active Users
  • **
  • Posts: 986
    • View Profile
Im sorry for Over simplify things but corona 12 dont seems that good for 6 months of development

If I were you I would delete your post.
Criticizing programmers without knowing anything about programming or how long each thing takes...Doesn't look good on you honestly.
BTW, your website isn't working.


EDIT: I mean, other than version 7 that had "only" the new PBR material and it took a year from one version to the next...


« Last Edit: 2024-02-20, 15:31:56 by lupaz »

2024-02-20, 21:51:16
Reply #1142

arqrenderz

  • Active Users
  • **
  • Posts: 1030
  • https://www.behance.net/Arqrenderz1
    • View Profile
    • arqrenderz
Hi Lupaz
Hi Tom G, thx for the response, now I'm a little baffled, isn't chaos scatter developed for the two engines ? Does the corona guys need to re write every single line of code when the vray team has it working ? Honest Question!
Lupaz thx for the input man, i will no delete the post, it can answer some questions to someone else about development.
As for the website I'm no longer paying it, so its only behance, I'm working for another company and not doing freelance stuff these days.. you can check my behance here, https://www.behance.net/Arqrenderz1 I'm not the best but have a bit of experience in the field.
And here I'm working right now https://metricavisuals.com/projects

2024-02-20, 22:04:06
Reply #1143

TomG

  • Administrator
  • Active Users
  • *****
  • Posts: 5778
    • View Profile
Definitely no need to delete the post, I think all questions or concerns are valid, and are learning opportunities :)

Scatter is developed as its own product, so there is no writing code twice, correct. But Corona dev team members are involved in writing that shared core code (along with members from other teams), so when a new Scatter feature emerges, Corona dev time has gone into it. Then there is the unique code for each engine to have it show up in the UI of each engine, but that is indeed a smaller part of things (usually). Anyway, it does mean that the features for Scatter do involve work from folks on our team, which is why we list it as part of the Corona roadmap.

Hope that clarifies! Just means it isn't as simple as "someone else does the work, and we just copy it / write the UI for it" - we are involved in that development process too :)
Tom Grimes | chaos-corona.com
Product Manager | contact us

2024-02-20, 22:08:18
Reply #1144

James Vella

  • Active Users
  • **
  • Posts: 625
    • View Profile
As for the website I'm no longer paying it, so its only behance, I'm working for another company and not doing freelance stuff these days.. you can check my behance here, https://www.behance.net/Arqrenderz1 I'm not the best but have a bit of experience in the field.
And here I'm working right now https://metricavisuals.com/projects

Why not just update your signature with your behance or current link?

Hi Tom G, thx for the response, now I'm a little baffled, isn't chaos scatter developed for the two engines ? Does the corona guys need to re write every single line of code when the vray team has it working ? Honest Question!

The company Chaos purchased Corona. Thats a business decision. From the programming side its completely different, its like comparing a Car to a Mushroom. Sure integrations can be made over time, and I'm sure thats the long term goal. But in order for the Mushroom get some wheels then you need to build it, same with the doors, engine, windows etc.

Its easier for one code base to understand what the other is doing by creating bridges along the way (what is a vray material, how do we convert it etc). But if you think you can just bridge something like the VFB (Frame Buffer) in a simple way, its not very simple at all. Everything needs to be rebuilt for each engine since nothing in vray is corona, and opposite. This is why there is a corona converter script, and other scripts that convert things, because the two engines are not the same, they have different ways of interpreting data, down to the most minute things. So yeah, Im not sure what understanding you have about how software works but this is like thinking if Windows purchased Apple tomorrow you could run all your windows software on Mac because Windows owns it. Not the case.

2024-02-20, 22:15:44
Reply #1145

TomG

  • Administrator
  • Active Users
  • *****
  • Posts: 5778
    • View Profile
And yep, James is right on the other non-Scatter items. The VFB is indeed unique code for both engines, with different approaches tailored to the different needs of the user base (simplification: the "do everything for everyone" V-Ray, and the "specifically for achviz" Corona). Even with the VFB rework, Corona's VFB will remain distinct and different from V-Rays, by design.

Sometimes code can be shared or borrowed, sometimes algorithms can but need unique code, that can vary.

For curved decals for instance, there will be differences between Corona and V-Ray, which can be seen in the daily build. Corona allows for bending/curving in two axes (and simultaneously), while V-Ray allows for just one. So things are often not as simple as copying code from the other team :)

Hopefully with this, there will be understanding that care and development time has gone into these features as well as others, and so they occupy their own slice of the 6 month development time and are not 5 minute copy-n-paste jobs (to get back to the post that triggered the discussion, not replying to James here who I believe already gets this). Cheers!
Tom Grimes | chaos-corona.com
Product Manager | contact us

2024-02-20, 22:21:10
Reply #1146

TomG

  • Administrator
  • Active Users
  • *****
  • Posts: 5778
    • View Profile
Oh and that is not to mention that there is ALWAYS unique QA time needed for each engine, even if it was possible to copy code - did it break something else, conflict with something else, does it work as intended? It is rare that implementing a feature, even one done in the sibling engine, is a trivial matter. (EDIT - but it's nice if that ever happens lol!)
Tom Grimes | chaos-corona.com
Product Manager | contact us

2024-02-21, 14:23:25
Reply #1147

arqrenderz

  • Active Users
  • **
  • Posts: 1030
  • https://www.behance.net/Arqrenderz1
    • View Profile
    • arqrenderz
Thx Tom for the answers, a lot is clearer now.

2024-02-21, 16:00:10
Reply #1148

TomG

  • Administrator
  • Active Users
  • *****
  • Posts: 5778
    • View Profile
You are welcome, glad it helped some and hope it was kind of fun too, to take a bit of a peek behind the curtain of what development is like.
Tom Grimes | chaos-corona.com
Product Manager | contact us

2024-03-31, 06:40:32
Reply #1149

zhao liang

  • Active Users
  • **
  • Posts: 11
    • View Profile
I want to have composition and resolution lock in vray camera

2024-03-31, 18:44:39
Reply #1150

Aram Avetisyan

  • Corona Team
  • Active Users
  • ****
  • Posts: 734
    • View Profile
I want to have composition and resolution lock in vray camera

Hi,

Do you mean per-camera resolution (composition) lock (and other options I suppose) for CoronaCamera?
Aram Avetisyan | chaos-corona.com
Chaos Corona QA Specialist | contact us

2024-07-29, 16:08:31
Reply #1151

rozpustelnik

  • Active Users
  • **
  • Posts: 150
    • View Profile
The poll should be updated, some of the points have beed delivered.

2024-07-29, 21:11:34
Reply #1152

marchik

  • Active Users
  • **
  • Posts: 280
    • View Profile
I want to have composition and resolution lock in vray camera
+1

Adding composite grids as an overlay to the camera is a must-have, unfortunately the imagecomphelper script only works in the active viewport and at the moment it is not possible to have the grid in the camera viewport  and move the camera with another viewport.

I tried to solve the problem with scripting, but as far as I understand this is a very difficult feature to implement with standard tools. So I vote for this with both hands.

2024-07-30, 01:54:45
Reply #1153

lupaz

  • Active Users
  • **
  • Posts: 986
    • View Profile
I want to have composition and resolution lock in vray camera
+1

Adding composite grids as an overlay to the camera is a must-have, unfortunately the imagecomphelper script only works in the active viewport and at the moment it is not possible to have the grid in the camera viewport  and move the camera with another viewport.

I tried to solve the problem with scripting, but as far as I understand this is a very difficult feature to implement with standard tools. So I vote for this with both hands.

How this didn't make it to V12 VFB2, being something simple, I imagine. I may be wrong though.
There wasn't TLC in this version of Corona. Sad.

2024-08-14, 01:12:19
Reply #1154

shortcirkuit

  • Active Users
  • **
  • Posts: 348
    • View Profile
hey guys - why dont we put  a pool of ideas for development up for a poll and let the users decide :)  easy peasy :)

Heres a couple of ideas:

VFB - ability to flip the image horizontally
DR - better DR whereby the DR PC doesnt have to do all of the re-calculations after each frame as when that happens, it almost never gets involved.  I realise you can allocate frames to each node, but it would be nice if it could just start the render as quickly as the master PC.  ALSO, it would be great if you could ALLOCATE the render JUST to the slave (this was possible with vray from over 10 years ago)
CoronaRound Edge Feature - as per my post here.  https://forum.corona-renderer.com/index.php?topic=41721.msg220453#msg220453 - which was:
it would be great if you could add a feature where it chamfers by ELEMENT.  I have windows for instance, with mullions and adjoining movable windows (with fixed windows) and it chamfers them all and makes them look like 1 piece. It would be great if it could just render the edges per element so it doesnt look welded together if that makes sense.

thats it for me......