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Topics - romullus

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Hardware / [SOLVED] Extreme mouse lag on a new Ryzen system
« on: 2022-07-28, 16:46:58 »
I know this is not the right forum to seek help for this kind of issue, but it's the only community i'm active and i can't seem to solve it on my own - i've been batling all day with little success.

So i've built myself new computer and i'm having horrible experience with it so far. The build is - Asus B550-F gaming, Ryzen 5950X, nvme for system drive. First issue was that windows 10 couldn't find network adapter driver and i had to download drivers with my old pc. I downloaded bunch of drivers from MB support page and installed them all, just in case and immediatelly mouse freezes has started. After some googling i think it can be related to Windows power plan. I changed it from balanced to high performance and indeed situation became better. It still freezes alot, to the level it's not workable, but at least those are not complete freezes - with balanced plan mouse became completely non responding in a matter of minutes after restart. I didn't change anything in BIOS, except for setting XMP DOCP for the RAM. I'm thinking about reinstalling Windows and not touching any drivers again from Asus, but i'm not sure if that's good idea and maybe there's better solution? Any help would be very appreciate.

Maybe i should've stick to Intel :/

[Max] Bug Reporting / User property issue
« on: 2022-07-18, 21:44:22 »
3ds Max 2016, Corona 9 Jul 12 build

Interactive rendering needs to be restarted before object's user property is taken into account by Corona user property texmap. Not sure if it was like that before - i'm not using that map very often.

Corona physical material gives you an option to chose between specular and IOR modes, unfortunately this functionality hasn't been ported back to old materials, like legacy, or skin, so i'm looking for a tool to convert specular textures to IOR. After some research i found this topic by Dubcat. Since i'm using 3ds Max 2016, i don't have access to OSL, so i had to use his LUT file in Affinity Photo to convert textures externally (which is preferred method for me anyway). The problem is, that i couldn't manage to get correct results with it - it's either i don't know how to use it properly, or Affinity treats this LUT somehow differently.

Then i found this tool by Mohammadreza Mohseni, but virus total flagged it as malicious, so no use :/

At this point i'm out of ideas, so any help would be greatly appreciated.

[Max] Bug Reporting / CoronaWire issue
« on: 2022-06-19, 22:16:27 »
Corona version - 8 HF1

CoronaWire does not work correctly on meshes with displacement. Only partial wireframe can be seen here and there. Situation improves slightly when smaller image is rendered , or when thicker wire is selected, but still it's impossible to get decent result.

IIRC it used to work just fine in older versions.

I took few photos of small utility hatch on my stroll this morning and made Corona decal out of them. Decided to share it with community. Photos were taken with a smartphone, so the quality is not the greatest, but sufficient enough for background and medium range shots. Free for personal and commercial use, don't re-sell.

Was some changes made to the forum recently? Since yesterday it became very inconvenient to read it on mobile phone. It used to fit nicely on the screen without need to scroll sideways, but that's not the case anymore. I thought maybe it's because of some update in Chrome, but it's the same in other browsers. Does anyone else have the same experience?

If Corona bitmap parameters are linked with controllers and you want to adjust bitmap cropping, it eventually ends with 3ds max crashing. 3ds max 2016, Corona V8 Dec 6 build.

[Max] Feature Requests / CDecals in Corona Material Library
« on: 2021-10-24, 10:30:29 »
If and when the users will have an option to store their materials in CML, i think it would be nice if it would be possible to store Corona custom decal objects as well.

Of course if Corona would ship with some premade decals, that would be great too!

When you type material name in search by name field in material/map browser, CoronaPhysical material does not appear in the list.

I would like to have hemisphere or dome shape for Corona light. It would be perfect for lighting fixtures like in attached picture.

I think it would be nice to have option to include orexclude certain objects from Corona camera clipping.

Usage example - sometimes it's hard to orient camera and its clipping planes in a way that obstructing walls would be clipped and at the same time nearby furniture wouldn't be cut in half. Include/exclude list could help to solve that.

Please make Corona multimap's frequency accessible through additional parameters, so it would be possible to wire them with controllers.

Edit: added screenshot for clarification.

I think it would be more useful if text in map slots of Corona multimap would be aligned to the left instead of to the right. Map name is more important information than its type (asuming that one is properly naming his/her maps).

Corona scatter's attribute names are gibberish in curve editor. It seems that only certain 3ds max versions are affected, since other user reported that in max 2021 it's fine. I'm on max 2016 and i can't read a thing.

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