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[C4D] General Discussion / Any Way to Catch Reflections?
« on: 2025-01-31, 02:10:43 »
The shadow catcher material is great and has many ways to utilize it. The way I'm using it right now is to render my object with its shadow baked in, which makes it cleaner to just have the on object with the shadow already there so you don't have to export a separate layer.
What would be even better is to also have the object's reflection captured also. In my case, I have a flat floor, but it is pretty reflective, like polished marble. Having the shadow with the object allows the flexibility to make small adjustments it the object's position or size in compositing. Since I don't know how to capture the reflection, I've had to resort to baking the shadow into the floor and have the object on its own layer. This is to allow other objects and people to be placed behind the object. And by rendering the shadwo into the floor, it also has the reflection of the object, but this almost eliminates the ability to make adjustments later.
Anyway, it would be nice if we could have an option for a Reflection Catcher material. ha.
What would be even better is to also have the object's reflection captured also. In my case, I have a flat floor, but it is pretty reflective, like polished marble. Having the shadow with the object allows the flexibility to make small adjustments it the object's position or size in compositing. Since I don't know how to capture the reflection, I've had to resort to baking the shadow into the floor and have the object on its own layer. This is to allow other objects and people to be placed behind the object. And by rendering the shadwo into the floor, it also has the reflection of the object, but this almost eliminates the ability to make adjustments later.
Anyway, it would be nice if we could have an option for a Reflection Catcher material. ha.