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[C4D] Bug Reporting / Re: Gamma issue with viewport rendering
« on: Yesterday at 09:24:43 »
Hi maru,
I hope my answer will be enough to justify fixing this issue but here are few reasons :
- first it's not interactive, it's a final rendering in the viewport
- it's fast : great to quickly check some details in native res and full quality
- it's unobstrusive : there is no additional window to move (VFB IR) nor any settings to change to get the full quality from the get-go (viewport IR : the detail setting locked at 50% in any new C4D session, this thing is annoying)
- it's reliable : there is no risk of crash (VFB IR) and no lag (viewport IR)
In short it just worked as expected and it fitted nicely in my workflow. Would be nice to get it back.
I hope my answer will be enough to justify fixing this issue but here are few reasons :
- first it's not interactive, it's a final rendering in the viewport
- it's fast : great to quickly check some details in native res and full quality
- it's unobstrusive : there is no additional window to move (VFB IR) nor any settings to change to get the full quality from the get-go (viewport IR : the detail setting locked at 50% in any new C4D session, this thing is annoying)
- it's reliable : there is no risk of crash (VFB IR) and no lag (viewport IR)
In short it just worked as expected and it fitted nicely in my workflow. Would be nice to get it back.