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Messages - John_Do

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1
[C4D] Bug Reporting / Re: Gamma issue with viewport rendering
« on: Yesterday at 09:24:43 »
Hi maru,

I hope my answer will be enough to justify fixing this issue but here are few reasons :

- first it's not interactive, it's a final rendering in the viewport
- it's fast : great to quickly check some details in native res and full quality
- it's unobstrusive : there is no additional window to move (VFB IR) nor any settings to change to get the full quality from the get-go (viewport IR : the detail setting locked at 50% in any new C4D session, this thing is annoying)
- it's reliable : there is no risk of crash (VFB IR) and no lag (viewport IR)

In short it just worked as expected and it fitted nicely in my workflow. Would be nice to get it back.

3
Hi,

There is no focal length parameter on the Corona Camera tag, the setting is only driven by the C4D camera.

4
It will be downloaded and installed the first time you try to open it through the Corona menu in Cinema.


5
I've just stumbled upon this weird "bug", I don't know how I didn't notice it sooner.

The 3d model of the wall is from Quixel, no displacement, just a normal map.

IR - Instance : correct result


IR - Render Instance : weird shading


Prod - Render Instance : weird shading, like a blend between both results.


Another example



Corona 12.2 hotfix
Cinema 4d 2025.2.1

7
Hi,

You have to use the Mapping Randomizer in each material's channel. Just duplicate the first Mapping Randomizer node in the Node Editor to get the same settings on the other channels ( Roughness, Bump etc. )

If you want to modify the settings of all the Mapping Randomizer shaders, either select all the shaders and change the values, or copy-paste values after the fact, like this :


Check the correct order when using other Corona shaders here : How to correctly combine Corona Mapping Randomizer, Triplanar, and Normal maps?

You can use Corona Bitmap shader for more control over the mapping of specific textures. But the UVW channel input (still) doesn't work despite the fact that it's been around for a few versions.

8
The setup works with a native Cloner but only if it is set in Instance mode. I guess the Render Spline tag doesn't support instancing ? It would be dumb.

9
[C4D] General Discussion / Re: Falloff alternate in C4D
« on: 2025-06-20, 11:19:26 »
You can use Mixture (Corona shader) or Fusion (C4D shader).
Fusion is simpler, Mixture a bit more complex but gives more control.

10
Hi,

This setup doesn't work while it should, no ?



Scattering anything other than splines works though.


Corona 12 update 2 hotfix 1
Cinema 4D 2025.2.1

11
Hi Arpit,

Was going to say it seems to be fixed in v13 but no



Scene is attached.

To be clear even with other basic projections mode, Triplanar doesn't seem to fully work. Changing the projection method in the material tag affect the look even if the triplanar is kind of affecting it too. And even in the case of an unwrapped mesh. Here's an example of the effect :



Is this the expected behavior ? Genuinely asking.

12
Just tried the setup with v13, it still doesn't work.

13
Hi,

You need to switch to the Viewport Renderer in the render settings.

14
To be exact, doesn't work with the following setup :

Corona Bitmap + Colorizer + UVW projection

Corona Bitmap + Colorizer works with any other projection method.
C4D Bitmap + Colorizer works with any projection.

Corona 12 update 2 hotfix 1
Cinema 4D 2025.2.1

15
[C4D] I need help! / Re: IR buttons bug
« on: 2025-06-04, 15:32:18 »
This is already logged in our ideas portal - https://chaoscorona.ideas.aha.io/ideas/CMAX-I-71
Cast your votes! :)

Ah thanks maru, added my vote.

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