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Messages - Tom

Pages: [1] 2 3 ... 17
1
Here let me thank you again James for this awesome script. I use it all the time, not only for vegetation, but every time I have to batch color correct materials, it's a fantastic time saver, thanks again! 🙏🏻

2
Thanks

3
Interesting topic. I've never had any issue like that so far, so I always use Coronabitmaps.
I've read somewhere that they're faster to render compared to regulars bitmaps. But I've never actually did a test to see if they are really faster to render than regular bitmaps.

Is it the case?

4
[Max] Feature Requests / Gamma operator
« on: 2024-05-12, 05:04:56 »
Hi,

I know this is already on your development roadmap, but I just wanted to reiterate it here, as it seems to be a highly anticipated feature by many users.

Thanks in advance for bringing back the Gamma operator!

5
[Max] Feature Requests / Re: Toon Outlines
« on: 2024-05-12, 05:01:30 »
+1

Definitely one of the top features I'd like to see implemented in Corona, so ... please add it.

6
Agree 1000% here with everything that's been said: I was so happy to finally see a Gamma operator coming with C11HF1, and so disappointed to see it disappearing in HF2.

That's definitely a feature you want back in Corona. It looks like a basic fonctionality that should come by default. In the end I find myself paying for features I don't really need, like Phoenix, and at the same time basic functionalities like Gamma operator are missing ...
I don't think that wanting to protect novice users by restricting those who need more flexibility and usability is a good thing.

In the meantime, is there any other way to alter the gamma of the render except of doing it in a post production software? Any LUT file that would allow that? (I guess no, but just asking to be sure).

7
Hi,

It reminds me of people who reported extraordinary long rendering times (I was one of them) when using Triplanar map with a particular version of Corona (10 I guess). Maybe that's the cause of your issue? Did you try rendering it without Triplanar map, just to check if you get normal rendering times?

8
[Max] I need help! / Re: geosphere as background
« on: 2024-05-01, 03:35:54 »
I think everything was already explained in this thread. Corona doesn't "like" fake effects such as objects not casting shadows and they can lead to shading issues. There is at least one known workaround to this, but it is not perfect. Can you show your results? Maybe then it will be possible to come up with some additional ideas.

I've setup a simple scene trying to replicate the workaround but it doesn't work 100%: it does get rid of the black sun highlight, but then the backplate is not visible in the reflection anymore, as said @leo_surrealismo.

Is there a way to have both a normal highlight and the backplate being reflected?

See attached screenshots and scene (3ds Max 2023 + Corona 10HF2)

9
I've already replaced the texture by a noise map maru, but thanks for the follow up.

10
[Max] I need help! / Re: Stone roof
« on: 2024-05-01, 02:15:02 »
As mentioned above, this is a perfect task for RailClone. All you have to do is modelling few slightly different stone elements, say around 10 to avoid any repetition, and spread them with RailClone. I know RC is not free but it's an amazing tool:


11
[Max] I need help! / Re: Stone roof
« on: 2024-05-01, 02:11:12 »
Thanks Maru for the video, the UVW Xform modifier is pretty handy.

12
Thanks. Yes I tried, it doesn't work.
Finally I used a noise map that turned out to work nicely.
To my understanding noise maps are 3D procedural maps so they work in all directions, which is great, while the PhoenixFDOceanTex map seems to work only in the World Z Axis for some reason, which makes sense since water only deforms on a horizontal plane after all.

13
Hi,

I'm using a PhoenixFDOceanTex as a displacement map in a CoronaPhysicalMtl: it's working fine on a horizontal plane, but I want to apply the displacement effect on a vertical object and it doesn't work.

I tried all the options available in the Phoenix texture Coordinates menu but it seems to have no effect.

Can you help?

14
[Max] I need help! / Re: geosphere as background
« on: 2024-04-24, 04:36:39 »
Interestingly, I just discovered that I had encountered this bug in my last scene without knowing where it came from. I had thought that my backplate was the culprit but didn't have time to address the issue. So thank you @leo_surrealismo for this very informative thread.

The workaround seems effective, it's always better than fixing the bug in Photoshop :) but I see that the post dates back to 2021: so it's not planned to find a fix in a future Corona version?

15
[Max] I need help! / Re: Corona displacement mod problem
« on: 2024-04-22, 02:32:32 »
As soon as I convert simple box to editable poly and apply unwrap and  displacement, one side of box got displacement and other side is "flat".

I'm not able to reproduce this issue. Every face of the box looks fine on my end, even when it's converted to editable poly and I played a bit with the UVs with the Unwrap UVW modifier.

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