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Messages - maru

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Gallery / Re: First look at Corona
« on: 2012-10-24, 11:01:38 »
Or you could just save your image to .hdr and do magic in photoshop.

[Max] Resolved Bugs / Re: low res bitmaps in render
« on: 2012-10-24, 10:58:27 »
Maybe it's because I'm working in centimeters?

Gallery / Re: Oltskul's gallery (somthing worthy images)
« on: 2012-10-23, 22:22:42 »
I always do such stuff when testing renderers.

Can't wait for SSS or you could try lowering refraction glossiness in this material.

Gallery / Re: Toy Car
« on: 2012-10-23, 22:19:45 »
Yeah, I forgot to add info about the first render: I pressed RENDER in the morning and left home for the whole day. That's why render time is so long. I don't know how much time it would take to render this image noiseless but as you can see after 30 minutes of rendering it wasn't THAT noisy, which is good for a rendering with DOF, glossy reflections and no lights (only env light and windows). I think in such scenes on my low-end laptop Corona is about 4 times faster than v-ray. In v-ray I would probably have to leave my pc on for these 8 hours to maintain such result. :)

[Max] Resolved Feature Requests / Re: Multilingual versions
« on: 2012-10-23, 14:26:23 »
In my opinion, translating graphics applications (2d or 3d) is a complete failure. Most words used in computer graphics can't be translated, or translating them wouldn't change anything as they are very specialised words. Other words would just change a bit, for example if someone for some reason tried to translate the word "render" to Polish, it would probably be "renderuj" which is completely pointless.

Of course there is point in making multilingual documentations/manuals/tutorials and I would be very happy to help with it (English -> Polish) as there is a HUGE Polish cg society and generally cg business in Poland.

On the other side, most tutorials or manuals consist of 90% images or videos and usually can be understood without much text.

Gallery / Re: Toy Car
« on: 2012-10-23, 12:04:52 »
And here is something DeadClown wanted to see: 30 minutes of rendering on a i3 laptop and still pretty much noise...
(actually forum compression reduced noise a bit)

Gallery / Toy Car
« on: 2012-10-23, 12:02:09 »
Few of my previous posts disappeared (including autosave function in feature requests and this one, not fair!) so I re-upload my render.

[Max] Resolved Feature Requests / Re: Reduce noise.
« on: 2012-10-21, 17:56:36 »
Change "renderer" to progressive


in "Renderer: Bucket" tab change adaptive threshold to something lower.

Gallery / Re: Tutorial scene
« on: 2012-10-21, 17:50:56 »

[Max] Resolved Feature Requests / Re: Skylight Portals
« on: 2012-10-21, 17:46:52 »
In unbiased rendering a window (hole in the wall) works like a light portal, am I right? Adding extra light portal would be like adding additional data which could even make the rendering longer?

[Max] Resolved Feature Requests / Re: Reduce noise.
« on: 2012-10-21, 17:43:10 »
It probably depends on your lighting setup. I think some viewport screenshots would help.

Also, passes:0? Maybe you're using bad image sampling?

Ok, delete this thread if it's already been discussed. (can't find that delete button :P )

Any chance for photographic exposure controls (shutter time, f, ISO, etc) or at least Corona camera object with such settings? It's good for setting up proper light intensity for example when not using procedural sky environment just plain colour with tuned output amount or objects like lamps. Of course this would be connected with real world light units and stuff like lens distortion and glare.

[Max] Feature Requests / Re: The most wanted feature?
« on: 2012-10-20, 21:00:44 »
ok, changed my mind like a 100% woman

[Max] Resolved Bugs / Re: low res bitmaps in render
« on: 2012-10-19, 21:44:52 »
Here you go:

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