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Messages - maru

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10726
[Max] I need help! / Re: Corona 1.2.1 renders black
« on: 2015-08-26, 15:02:20 »
Hi, which version of Corona did you previously use (when the scenes were last saved)? Does anything show up if you increase exposure in that contrasty black and white thing?

10727
Sorry but it is hard for me to imagine what is going on by only reading the description. Can you post some images of what is happening, and what you think should be happening if it worked fine? It doesn't have to be this specific model, it can be something simple that illustrates the problem.

10728
Can we see the exr generated by the faulty node and DrData content from it?
Quote
If for some reason distributed rendering does not work as expected, it is advised to check the images generated by each render node. To do so:

1. On master PC: go to Render Setup > System > Distributed Rendering and check "[DEBUG] Retain EXRs" checkbox

2. On master PC: start distributed rendering

3. On master PC: stop it after at least 1 pass

4. On master PC: hover your mouse cursor over "[DEBUG] Retain EXRs" to see path to the folder where the recieved images will be stored

5. On master PC: go to that location and inspect the EXR files recieved from each render node

This might be very helpful when identifying problems with Distributed Rendering.

It may be also helpful to open the log files localized in DrServer/drData folder.
If you prefer, or if you are rendering some commercial stuff which you don't wish to share publicly, you can submit a support ticket here:
https://coronarenderer.freshdesk.com/support/tickets/new

10729
It looks like something is missing. Are you using xrefs or proxies? Maybe what we are looking at is the environment color? Take a look here:
https://coronarenderer.freshdesk.com/support/solutions/articles/5000501666

10730
I tried recreating this yesterday but it is quite tricky indeed. Such materials are very dependent on the environment so it would be best to model a similar room with similar lighting conditions and then experiment with the shader on various surfaces. I think that this material has a bit of diffuse color in it (as if it was "dusty"), requires some detailed, non-uniform glossiness map, and as Ben wrote - its glossiness changes based on viewing angle (well this happens for most real life materials and Corona already handles this, but it could be amplified with the falloff map).

10731
Can you post some pictures of what is happening?

There are still some problems with displacement and memory consumption in the newest version, especially when the displaced object is close to the camera. A fix should be available soon.

Quote
why when i subdivide my mesh dosent affect the tesselation option an gets like if my mesh wasnt subdivided?
See attachments. Corona will subdivide the mesh to required value anyway. So there is no difference between subdivided and lowpoly mesh unless you increase screen size to extreme values (like 16-32px in this case). You screen size is set to 2 and probably the same effect is visible.

10732
[Max] Resolved Bugs / Re: Corona Bitmap + Forest Pack
« on: 2015-08-26, 11:14:45 »
Maru this small group of customers probably use 3dconnexion mouses. Have You got one to test the provided scenes on it?
I don't think so. You could easily check that by connecting a normal mouse. :)
This is definitely some problem with CBitmap and it will have to be fixed. I will take a look at the scene.

10733
[Max] General Discussion / Re: Corona bucket size
« on: 2015-08-26, 11:13:28 »
Anyway buckets are currently more of an experimental feature.

10734
[Max] I need help! / Re: Proxy uvw mapping
« on: 2015-08-26, 11:12:30 »
I do not know what kinds of objects they are (people? buildings?) but you could simply create few variations of objects (not the proxies but original objects) with different uvws and then save them as few different proxies. You can also use CoronaMultiMap to create color variation between materials on different objects. More details about the scene would be appreciated. :)

10735
[Max] Resolved Bugs / Re: Corona Bitmap + Forest Pack
« on: 2015-08-25, 17:12:49 »
This is known and already reported on mantis. Seems to happen only to a small part of users. Unfortunately WE were not able to reproduce it, even when opening scenes from customers on different machines. Temporary fix is to use standard bitmap. You can automate the conversion process by using the Converter Script: https://coronarenderer.freshdesk.com/support/solutions/articles/5000549705 (CoronaBitmap > Bitmap)

10736
Access denied. Ok. Could you also send it to support? https://coronarenderer.freshdesk.com/support/tickets/new

10737
[Max] I need help! / Re: Corona Multimap help
« on: 2015-08-25, 12:58:05 »
Another idea. Nested multi maps. :) This makes few variations of the clump. The pattern should not be very obvious and it will be totally unnoticeable if you add random z rotation.

10738
[Max] I need help! / Re: Corona Multimap help
« on: 2015-08-25, 12:28:45 »
From what I know, not possible yet. It would require per element distribution, or something similar.

Quote
From a performance point of view when making grass is it better to scatter a clump or individual blades?
Clump. Especially if you are rendering a massive lawn. :)

10739
I guess this would be possible as alpha is visible in IR. You can also temporarily disable diffuse(/other) component of a material to see reflections only.

10740
[Archive] Alpha Builds / Re: alpha6
« on: 2015-08-25, 12:23:26 »
I would bet on one of these:
https://coronarenderer.freshdesk.com/support/solutions/articles/5000501938
https://coronarenderer.freshdesk.com/support/solutions/articles/5000501939
https://coronarenderer.freshdesk.com/support/solutions/articles/5000650509
https://coronarenderer.freshdesk.com/support/solutions/articles/5000572997

You may be also installing A6 over and old installation of other version. Please use the uninstaller first (it is included in the universal installer) and then try installing A6 again.

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