Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - maru

Pages: 1 ... 714 715 [716] 717 718 ... 725
ok... Keymaster spelled absorbtion instead of absorption.

Work in Progress/Tests / Re: Not quite finished stuff... ;)
« on: 2012-11-27, 15:15:34 »
Thanks! I really appreciate these links! Wish my shitty school would teach me stuff like this.

Sorry, didn't mean to offend you.

Work in Progress/Tests / Re: Not quite finished stuff... ;)
« on: 2012-11-27, 11:41:57 »
Ok, I think I get it. But what when (in real life) you have a glass object, covered in a semi-transparent coating. The glass is both reflective and refractive (coloured or not) and the coating is strongly coloured. So you end up with and object that is refractive, and has coloured reflection (filter). If the coating is RED, you only let inside light that is NOT RED. But you still don't see cyan coloured refractions inside, am I right?

Gallery / Re: Car (test)
« on: 2012-11-27, 11:34:24 »
marshmallows! :O

Work in Progress/Tests / Re: Not quite finished stuff... ;)
« on: 2012-11-26, 22:11:43 »
This is an energy conservation issue. Refraction gets what remains after reflection. If your reflection is pure red, you cannot then have any red in refraction, hence you get the complementary color.

I can think of 3 ways to do this:
1) what is currently implemented (strongly colored 1 component results in complementary color in the other
2) darkening of all color channels equally (then you would get no complementary color, but gray/dark).
3) breaking energy conservation (fake)

I dont know what is best. Vray lets you choose IMHO between 1 and 2
Why doesn't this happen in real life?


Generally bump maps are fake unless you're making holograms. Such shaders are good for fast coated stuff, but yeah, it's nothing necessary.

[Max] General Discussion / Re: Big Ask...
« on: 2012-11-25, 19:38:01 »
Also is there any way of animating the focus distance in Dof?

umm, animate camera target?

Not sure if I understand what you're talking about but Corona won't let you use "non realistic" features like invisibility to camera.

Gallery / Re: New interior
« on: 2012-11-23, 22:51:02 »
Nice! Love the wallpaper. Not love the colourful glasses. Not love the sharp bump on the couch.

News / Re: Interactive rendering
« on: 2012-11-23, 11:47:51 »
Just saw it on fb. Great. Does it support motion blur, dof, etc? Is it the same thing as standard non-interactive Corona Renderer, only updating on every viewport change?

Maybe fake preview would be cool, but not for final rendering.

[Max] Tutorials & Guides / Re: Volumetric Lights trick
« on: 2012-11-23, 11:27:57 »
The only problem is that render time is 15h and it's still noisy.

Already discussed, will be implemented.

Pages: 1 ... 714 715 [716] 717 718 ... 725