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Messages - maru

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10726
[Max] Resolved Bugs / Re: Ray switcher Texmap error
« on: 2015-03-05, 12:59:03 »
It is simply not meant for such use, at least in current version.

10727
[Max] Resolved Bugs / Re: Ray switcher Texmap error
« on: 2015-03-05, 12:30:22 »
Hey, I think you mistook RaySwitch for reflection/refraction overrides.

If you want one map to be visible in glass material's reflection and another one in its refraction, use overrides either in Environment tab or in material:
https://coronarenderer.freshdesk.com/support/solutions/articles/5000501978
(see bottom of the page)

10728
This is probably correct. You would have to decrease brightness of sun/sky or increase brightness inside of the room. Try taking a photo inside a room when it's sunny outside.

10730
Cool!

10733
[Max] I need help! / Re: DOF SET UP FILE.
« on: 2015-03-04, 09:33:07 »
Yep, do not use meters instead of millimeters.

10734
Maru, what kind of info do you need?
For example:
-What does the scene look like? Is it very big or very small? Complex geometry? What kind of lights?
-Are there some specific features used like bump maps, normal maps, light mtl, ligts with directionality?
-Is it slow compared to A72 when using all uhd, hd or pt as secondary solver?
-Can you show screenshot of vfb > stats tab while rendering?

10736
you can enable the devel rollout in the performance rollout. But safer way to test this is to just use "Reset settings"
Hi....i am not getting the devel rollout in the performance tab...from where i can enable. i am using demo version.

https://coronarenderer.freshdesk.com/support/solutions/articles/5000523916

Quote
Also can you please define or explain what is the reason behind on slow renderings in V1.0.
Hard to tell. Could be user error, some specific scene problem or a bug. We need more info.

10737
[Max] I need help! / Re: Milk material
« on: 2015-03-03, 12:54:21 »
The article on SSS isn't perfect, these are just simple examples, they would have to be tweaked to achieve best results. But I hope you will find some useful info there!

10738
[Max] I need help! / Re: How to render 9k resolution scene?
« on: 2015-03-03, 11:49:07 »
So this is probably the cause. In low resolution rendering, the displacement should work fine. If the resolution is so high, the mesh becomes subdivided multiple times. You can for example try lowering displacement quality settings (either bigger screen size or lower max subdiv per poly, or both).

10739
[Max] I need help! / Re: How to render 9k resolution scene?
« on: 2015-03-03, 11:04:39 »
Is there displacement in your scene?

10740
[Max] I need help! / Re: DOF SET UP FILE.
« on: 2015-03-03, 10:27:38 »
Hi, the effect of DOF is highly dependent on:
-correct scene scale (photographic controls are physically correct - for example sensor size is in mm so DOF may not be visible if for objects size you are using meters instead of milimeters)
-photographic controls (aperture size etc)

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