Can you post some pictures of what is happening?
There are still some problems with displacement and memory consumption in the newest version, especially when the displaced object is close to the camera. A fix should be available soon.
why when i subdivide my mesh dosent affect the tesselation option an gets like if my mesh wasnt subdivided?
See attachments. Corona will subdivide the mesh to required value anyway. So there is no difference between subdivided and lowpoly mesh unless you increase screen size to extreme values (like 16-32px in this case). You screen size is set to 2 and probably the same effect is visible.