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[Max] I need help! / Re: Reflection question
« on: 2015-09-02, 13:15:23 »
Yet I was not able to recreate this. Any tips?
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Not to mention that it calculates displacement for around 2 minutes when there is no displacement present at the scene.I don't think this is possible. You probably have some displacement in your scene. You can easily check that by disabling "displacement" checkbox in render setup > common > options. Displacement was heavily reworked in the recent versions, so this could be the cause of your problems.
Offtopic :Ahh, Thief Deadly Shadows. What a great game.First thing I though of when looking for "night" themed images. Great game indeed. And it would hardly run on any mid-class PC available at that time when it was released. I still like the "puppet" look of characters due to very strong normal maps. :)
This is a different type of render engine, the render can last forever if you want, think about it like the shutter speed of a camera, the longer it is exposed, the most light enters in the sensor.Actually this comparison may be misleading. The image in Corona won't get any brighter as the rendering continues. ;)
Maybe you could try using a box around your whole scene. The bouncing light might help to soften your shadows too.Pretty much* the same as adding a HDRI or solid bg color.
In real life there is always a room around your scene ;)