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Messages - maru

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10696
Maybe you could try using a box around your whole scene. The bouncing light might help to soften your shadows too.
In real life there is always a room around your scene ;)
Pretty much* the same as adding a HDRI or solid bg color.

*I added that not to be insta flamed ;)

10697
Gallery / Re: Morning Spring Nook
« on: 2015-09-01, 13:31:56 »
Welcome! :)

10698
Psst, Rawa, the scene is in 1st post. ;)

select "single bounce only" in volume mtl to make everything render faster,

disk = fireflies
disk + emit on both sides = ok

rectangle = fireflies
rectangle + emit on both sides = ok

sphere = ok

cylinder = ok

switch lights>solver to other than "better object-based" = always ok (even disk and rectangle)
(or sampling mode to "lights only" but this will make things crazy in some cases)

Corona light mtl seems to be less noisy than lights.

Also, this:
(viewing angle)


10699
Unfortunately there is a "problem" with disc light in newer versions. You can take one of these workarounds:

1. Go to performance > devel/experimental and change lights>solver to any other than "better object-based"
2. Create a flat disc object and assign Corona light mtl to it

10700
good catch, I don't see a reason why this shouldn't work

10701
procedural flakes using cellular map, not perfect, but probably usable

10702
The birds are singing that there might be a video tutorial about this soon. ;)

10703
In case someone else experiences this, here is the answer:
https://coronarenderer.freshdesk.com/support/solutions/articles/5000653557

10704
Wow, I seriously do not know what I am looking at. Can you tell us more? What it should look like? What is it? Some wire shots?

10705
You cannot expect a "universal" shader that will work with everything. In real world, this is dependent on the micro structure of materials.

10706
Gallery / Re: CGDIGI Corona render sketchbook
« on: 2015-08-28, 17:41:11 »
Is this a compliment? ;)

10707
don't know how you made them but I rendered some Ngons scattered over a plane some time ago and it seems to be a good direction :)

10708
Here is the file. I used CoronaLayered material so you will need a post-1.2.1 daily build for this.
The 2 bitmaps were posted as free but please make sure before using them commercially. ;) They were added as test anyway so there is ugly mapping and tiling, you will need to replace them. The whole config is pretty dirty.

10709
My attempts. Not 100% satisfied but I think there is potential in it. :) Let me know if you think it is ok enough that you would like to see the material itself.

10710
[Max] Feature Requests / Re: Pseudo-colour exposure controll
« on: 2015-08-28, 12:54:25 »
Pseudo colour always works as a render element, also with Corona, but everytime i check it to be displayed it renders nothing and automatically uncheck "display element". This function is a must to creaty physically accurate lighting! :) How often is Corona being updated?
Oh, sorry. I thought this is a native "exposure control" thing in Max. Didn't know about the element.

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