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Messages - maru

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[Max] Resolved Bugs / Re: CoronaMtl Gamma corrected color,
« on: 2013-02-04, 22:31:03 »
I may be stupid when it comes to gamma, but:

if you open your textures in photoshop, then doesn't it mean that the colour you are picking is NOT gamma corrected while the bitmaps you load up in max ARE gamma corrected on the final render? (max applies gamma correction for gamma 2.2, photoshop does not, as it is not set to do such thing)

[Max] Resolved Bugs / Re: CoronaMtl Gamma corrected color,
« on: 2013-02-04, 20:55:03 »

I enter directly the same color value than the Bitmap, the color was washed-out.

Where do you get this value from?

[Max] General Discussion / Re: recommended HW
« on: 2013-02-04, 20:49:27 »
Maybe this could help?

Sorry it's in Polish but I think you get it. Higher = more powerful in tests listed at the top of table.

Work in Progress/Tests / Re: Interior
« on: 2013-02-04, 20:46:40 »
I don't get you guys, this render is amazing.

I think we should use "THE CAT" as an easter egg, hidden somewhere in Corona renders.

[Max] Resolved Bugs / Re: Bug with new frame buffer
« on: 2013-02-04, 20:45:00 »
But you could just try it to check if this solves your problem.

[Max] Resolved Feature Requests / Re: Light Lister
« on: 2013-02-03, 20:25:13 »
Sweet but I'm afraid it will be outdated soon. :)

[Max] Resolved Bugs / Re: Bug with new frame buffer
« on: 2013-02-01, 23:37:21 »
Tried disabling nitrous or "progressive refinement" in viewport? (or whatever it's called in max 13)

[Max] General Discussion / Re: light samples
« on: 2013-02-01, 16:34:17 »
I guess it makes sampling more uniform?

Gallery / Re: children room
« on: 2013-02-01, 14:53:49 »
Warm and bright without heavy post processing or fake look. I like it.

About CoronaSolid: apart from the custom colour picker it would be good to have a "multiplier" slider like in vray to make the custom colour glow (useful for example for making fake skylight or glowing objects).

[Max] General Discussion / Re: light samples
« on: 2013-01-31, 21:11:49 »
You mean "light samples multiplier" or "Max. sample intensity"?

if not camera clipping, then at least optional "force 2-sided"

[Max] General Discussion / The Art of Rendering
« on: 2013-01-31, 11:53:36 »
Found an article today, I think it's a must-read for every rendering addict.

You should also read Keymaster's master thesis if you haven't yet.

-pony fur
-volumetric rainbow

Gallery / Re: TineKhome House
« on: 2013-01-28, 17:45:54 »
Very nice, I'm in love with your pillow shaders. Seams on sofa look strange on close-ups, but other than that, it's perfect.

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