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Messages - lupaz

Pages: [1] 2 3 ... 56
1
[Max] I need help! / Re: Corona pattern. Automatic height
« on: 2023-02-03, 14:14:04 »
Yes. It worked.
Not sure why though, cause the cylinders where a standard Max geometry that I rotated in subobject level at one point, keeping 90 degrees always.
Thank you for checking in.

2
Hardware / Re: Dual Monitor
« on: 2023-01-28, 16:23:29 »
I'm very happy with my Benq PD3200U

3
[Max] I need help! / Re: Corona pattern. Automatic height
« on: 2023-01-25, 18:17:51 »
Ok. Thanks Tom. I'll try resetting Xforms.

4
Hi,

Shouldn't "automatic height" keep the height proportionally correct regardless of mapping or tiling?
In this video I used a small cylinder as the node. But when on the pattern, it gets distorted in height.



5
[Max] Bug Reporting / Re: Crash with Bercon tile
« on: 2023-01-19, 15:12:31 »
Thanks for that info.
I'm using Max 2023 and there seems to be only one recompile, the one at github (https://github.com/Bercon/BerconMaps/tree/master/src/DLL).


6
I dont see that option, can u maby take a screenshot of the option

It doesn't exist. My message was more like a feature request.

7
There should be an option on the Corona VFB to do the pre-multiplication before exporting to PNG.
I mean, maybe Photoshop is not great for compositing, but the reality is that 90% (just throwing a guesstimate) of Corona users use PS.

8
Not sure if this helps you, but these settings help me get the effect you're describing, without denoising. It's how Corona behaved years ago.

9
[Max] Bug Reporting / Re: Crash with Bercon tile
« on: 2023-01-11, 22:04:59 »
It always happened to me too but never reported it because the warning says it's not compatible with corona.
I assumed it just wasn't officially supported.

10
Here's an example.
I change a setting and it doesn't ask to save. It should ask...


11
It does work like it should in Photoshop but you need to be in 32bit. That is ust how a Matte works. Since the pixels on the edge are multiplied by the background color you need to perform this in linear space. If you do this in 16 or 8 bit, even inside AE or Fusion, it would give your the same problems.

The way of doing this in photoshop would just be to creat a new file in 32 bit and do the compositing of the Matte in there. You can work with a Smart object inside your 16bit editing file. I used to do this way back when we still worked with 32bit files in Photoshop.

In fact, if you oppen a 32bit exr in Photoshop that has the Alpha saved inside the same file, EXR IO will aply the alpha and you just need to add the backgroudn and save it.

I tested this in Fusion with an 8bit image and it doesn't happen. You get a clean edge.

12
There's info about this in here. The problem seems to be Photoshop and not Corona.
https://forum.corona-renderer.com/index.php?topic=35500.15

13
Couldn't you just use Cebas Final Toon with Scanline?

https://www.cebas.com/?pid=productinfo&prd_id=192

Or perhaps the Corona devs can make it compatible...

14
Gotcha.
Thanks.

15
You need to pick the original instance objects, not the Scatter object (the models that you are scattering, not the Scatter "icon" object itself). Hope that helps!

Oh! got it. Thanks!

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