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Messages - TomG

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5401
TY! I will be sure to test :)

5402
Hi all!

Don't think I've seen this reported.

I can't pin down exact steps, but when I've been working with a scene with the Shadowcatcher in it, I am getting very regular crashes that happen when I render for something more than the 1st time. Sometimes it's the 4th time, sometimes the 8th time. The 1st time always seems to render fine. It seems to be related to having changed something in the Shadowcatcher material, and maybe also related to having the Shadowcatcher material open for editing.

Doesn't seem to matter if the Shadowcatcher is in Environment or Backplate mode. In both cases I've been using a Corona Light Material in the Shadowcatcher's slot.

The scene is basic, plane for the shadowcatcher, then a simple bench object, though had the same crashes with a more complex car object too. Bug report text is attached in case it is helpful.

C4D R19, and C4D R18 (bug report is from R19), Corona Oct 9th build.

Thanks!
   Tom

5403
[C4D] Resolved Bugs / Re: light material on sky
« on: 2017-10-09, 18:15:54 »
Sure - if this is the same one, it was due to having a Corona Sky Tag on the Sky object along with the HDRI material. Only the HDRI material should be used, as a Sky object can only have one "active" material on it. With both applied, while the HDRI showed up in the realtime viewport in C4D, only the CoronaSky tag was being used in the render. Deleting the Sky tag and leaving just the HDRI got the required result (also, changing to a Corona Light Material rather than a Corona Material was done too).

5404
[C4D] Resolved Bugs / Re: light material on sky
« on: 2017-10-09, 16:49:27 »
I think this is one that was resolved via Facebook PM, let me know if it's a different report though :)

5405
Gallery / Re: backpack
« on: 2017-10-09, 16:38:30 »
Ah, I see! A procedural map for creating a texture that can be dropped into the CoronaLight texture slot.

5406
[C4D] General Discussion / Re: material preview resolution
« on: 2017-10-09, 16:31:37 »
TY! Now I see what you are referring to - I get the same result. The Viewport preview size parameter in a Corona Material only has an effect on the quality of the preview in the viewport up to 256x256, and values higher than that do not show increased quality. A native C4D material works as expected and the higher values in its equivalent preview setting continue to raise the quality in the realtime viewport.

Image attached of the setting in the Corona Material, and the HDRI image used on the sphere won't get any sharper with 512x512 and up. Test was C4D R19, and Corona Sep 29th build.

EDIT just for comparison, a grab using the same HDRI in a native C4D material.


5407
[C4D] General Discussion / Re: material preview resolution
« on: 2017-10-09, 14:45:59 »
Hi Mitchino!

Sorry to hear your having problems - I'm not quite sure what problem you are experiencing is though. Could you share some screengrabs showing what you mean? A material preview usually refers to the sphere in the material editor section of C4D, but you mention perspective view so I think you mean the way the material looks in the C4D viewport?

Thanks!
   Tom

5408
Gallery / Re: backpack
« on: 2017-10-09, 14:40:12 »
Maybe I am misunderstanding about the softbox texture, but isn't this currently possible by dropping a texture map into the CoronaLight's Texmap option? Images below are standard CoronaLight, CoronaLight with same settings with a softbox texture applied, and the grab of the light's parameters.




5409
Let me know how it works for you! Doesn't take away from this being a bug and we'll get it fixed as noted, but may provide a way of avoiding redoing that overnight render in the meantime.

5410
The sky material wouldn't go into the material override - what that will do is make every object render with that material applied and is generally used to make clay renders for test purposes (see https://help.c4d.corona-renderer.com/support/solutions/articles/12000035829-how-to-create-clay-renders-in-corona-renderer-for-cinema-4d-)

One thing though, for the Sky material, the CoronaLight material should be used (see https://help.c4d.corona-renderer.com/support/solutions/articles/12000030781-how-to-set-up-hdri-environment-in-corona-for-c4d-)

As soon as you have added that CoronaLight material to the Sky object, it will both create lighting, and generate reflections, refractions etc. and you can stop there :)

That's not to say that the crash isn't something that might need fixing, as the Mtl Override should work with any material placed in, but it does mean you can avoid that crash in setting up your scene as it is not a step you should be doing. If there was something specific you wanted to achieve other than have an HDRI image used for lighting, background, reflections and refractions though, let us know!

5411
There is currently an issue with the Global fog material in recent builds (the ones with IR). I've reported it on Mantis - the Volume material on objects still works though (just be sure the camera clipping plane is outside the fog object). Once all is up and running as expected again, be sure to check the helpdesk article on the topic - https://help.c4d.corona-renderer.com/support/solutions/articles/12000035577-how-to-use-volumetrics-

5412
[C4D] Resolved Feature Requests / Re: Pointing render areas
« on: 2017-10-06, 15:28:39 »
Like this:


5413
[C4D] Resolved Feature Requests / Re: Pointing render areas
« on: 2017-10-06, 15:23:17 »
It will only work with Interactive Rendering - naturally for a final render, it will only obey the render regions set before you render, and you can't move them around (you wouldn't want your final render shifting processing onto different parts as you'd get inconsistent results in a final). Click and hold on the Render option and use Start IR instead :)

5414
[Max] Daily Builds / Re: Daily Builds 1.7
« on: 2017-10-06, 14:14:00 »
I don't recall seeing this mentioned, apologies if it is a repeat - with the CoronaCam, when I select it using the line (to catch both target and camera) the 3ds Max translate / rotate / scale widgets don't work properly, it's like I can't select the "adjust in a single dimension" options. Works fine with native Max cams, and works if CoronaCam or its target are selected individually (though after having selected with the connecting line, it seems like clicking on just the CoronaCam wants to select both again, until I select something else).

This is Max 2017, 1.7 RC 7. I hadn't noticed it before so it may be new.

Video: https://youtu.be/0qjhnEJ-CEE

5415
Aha, and that leads to what might be a way of getting back that overnight render - rename to EXR, open in Photoshop, rename the layers, save to EXR, rename to .CXR, open in CIE. Worked here on the test example you gave (again, using EXR-IO, not the native PS EXR open and save, not sure how that would do :) )

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