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Messages - maru

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1
Which version of Corona are you using?
Could you please contact us about this at https://support.chaos.com/hc/en-us/requests/new and attach your problematic scene archived with all assets? (File > Save project with assets)

2
I did some quick checks and it looks like the list is up to date, yes. Vantage doesn't support SSS from Corona at this point. We can't say that Corona and V-Ray support is the same in Vantage.

3
Work in Progress/Tests / Re: Maru's random stuff
« on: Today at 14:03:01 »
a moment later


4
[Max] I need help! / Re: 3ds Max ACES Color Managment
« on: Today at 11:56:36 »
You are using custom color management settings. I would suggest resetting to system defaults.
If you are 100% sure that you need those custom settings - can you explain why?

Also, another idea is to switch to the gamma workflow and have less headaches.

5
It doesn't make any sense to use the Release Candidate version or report issues in it. Please update to Corona 13 and let us know if the problem is still there: https://my.chaos.com/download/build?product=Corona&platform=Cinema+4D

6
I cannot see any support ticket under your email address. If you haven't submitted a support ticket here, please do: https://support.chaos.com/hc/en-us/requests/new

8
[C4D] I need help! / Re: TEAM RENDERING ISSUE - PLEASE HELP!
« on: 2025-07-09, 11:28:31 »
What are your exact C4D and Corona versions? I tried looking for similar reports and there are similar ones on the forum, but I couldn't find any solution. Do you have any IES lights in your scene? If yes, can you try deleting them and see if the RAM issue remains?

9
[C4D] Bug Reporting / Re: Corona Bitmap + Filter + Bump
« on: 2025-07-08, 16:40:10 »
We did have some similar reports already, but I did some housekeeping and it is now reported as (Report ID=CC4D-1059).

10
I agree with PT+PT for exteriors.

11
@394452216@qq.com - is it possible that the scene was originally made in some super old version of Corona?
Try this:
1. Open the development/experimental stuff rollout - here is how - https://support.chaos.com/hc/en-us/articles/4528523195537
2. Make sure that you have "texmap filtering" set to "all but opacity"
Once you do that, the blur parameter and render resolution should have no effect on the appearance of the opacity map (or minimal).

12
My advice would be to stick to defaults. You can get a really tiny bit of extra realism, but you risk adding lots of extra time to your rendering.
In Corona, using the cached GI doesn't come with some visible drawbacks like back in the old renderer times, you don't end up with things like missing contact shadows.

13
[C4D] I need help! / Re: TEAM RENDERING ISSUE - PLEASE HELP!
« on: 2025-07-08, 14:54:21 »
Which version of Corona are you using?

Can you open one of the problematic scenes on both machines and render it locally, without TR? Does it render ok?

What is your RAM usage when running TR? Perhaps it's some kind of memory leak?

14
Sorry, it seems that I was wrong, and I must be missing something. I rendered simple materials with Triplanar, with Mapping Randomizer and without, using Corona Bitmap, and it rendered the same in V12 and V13. Could you share any scene, even very simple, where this is happening to you?

If you prefer, you can contact us at https://support.chaos.com/hc/en-us/requests/new

15
Can you explain what exactly you would like to achieve?

If you mean environment overrides for glass, then you may need to use reflection or refraction overrides instead of the direct visibility override.

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