Author Topic: Corona Renderer 8 for Cinema 4D daily build - Changelog  (Read 4738 times)

2021-08-16, 21:25:38

Ales

  • Corona Team
  • Active Users
  • ****
  • Posts: 135
    • View Profile
Changes in Corona Renderer 8 for Cinema 4D (Daily Build 2021-08-16) (https://drive.google.com/drive/folders/1KcDSZVZnG9nyCnFCC6kmVIlqySg3GRtc):

  • Fixed:
    • Fixed conflict with some other renderers caused by usage of the same dependency libraries
    • Fixed problem with Corona Bitmap not working with absolute paths in R14
    • Fixed problem with material library download occasionally not starting when installing on macOS

Note: all changes in this build will be released in a v7 hotfix, so this is more of a hotfix preview than actual v8 daily build.

2021-09-16, 16:57:53
Reply #1

Ales

  • Corona Team
  • Active Users
  • ****
  • Posts: 135
    • View Profile
Changes in Corona Renderer 8 for Cinema 4D (Daily Build 2021-09-15) (https://drive.google.com/drive/folders/1KcDSZVZnG9nyCnFCC6kmVIlqySg3GRtc):

  • Added:
    • Added support for R25
    • Added polygon mode to UVW Randomizer and Multi Shader
    • Added support for vector displacement
    • Added tail parameter to Physical material
      • Controls the strength of reflection outside of the reflection peak
      • See example images
    • Corona node editor now supports drag&drop from new Cinema 4D Asset Browser
  • Changed:
    • Removed "Per-pixel TEA" random sampler
    • Changed UI for setting render time limit in render settings to resolve problems in various C4D versions
« Last Edit: 2021-09-16, 17:05:29 by Ales »

2021-10-29, 18:38:31
Reply #2

Ales

  • Corona Team
  • Active Users
  • ****
  • Posts: 135
    • View Profile
Changes in Corona Renderer 8 for Cinema 4D (Daily Build 2021-10-29) (https://drive.google.com/drive/folders/1KcDSZVZnG9nyCnFCC6kmVIlqySg3GRtc):

  • Added:
    • Corona Sky now supports dome mapping
    • Added include/exclude list to specify which object should (not) receive caustics. You can find it in the performance tab of render settings
    • Added OIDN feature pre-denoising (OIDN 1.4.0 new feature)
    • Added partial support for vrmesh proxy files
      • Please note that the current implementation of our vrmesh loader is limited in a way that it can load only proxies containing a single mesh. This will be extended with full support later
  • Fixed:
    • Fixed bug when rendering gets extremely slow and memory consumption gets very high in some special cases by adding limit to the number of splits per path
    • Fixed dark spots when lights are invisible to reflection
    • Fixed occasional crash when rendering shader previews in Corona node material editor
    • [REGRESSION] Fixed light leaks in UHD and 4K caches

2021-11-12, 22:10:36
Reply #3

Ales

  • Corona Team
  • Active Users
  • ****
  • Posts: 135
    • View Profile
Changes in Corona Renderer 8 for Cinema 4D (Daily Build 2021-11-10) (https://drive.google.com/drive/folders/1KcDSZVZnG9nyCnFCC6kmVIlqySg3GRtc):

  • Added native support for Apple M1 processors
    • supported for Cinema 4D S24 and R25
    • provided installer installs universal version of Corona that can run both on Intel and M1 devices
    • based on our tests, running native version results in 45-50% faster rendering compared to running under Rosetta
    • in case Cinema 4D was previously set to run under Rosetta with previous versions of Corona, don't forget to disable Rosetta in Cinema 4D application properties
  • Added blend and additive displacement handling into Layered material
« Last Edit: 2021-11-15, 14:00:07 by TomG »

2021-12-03, 13:37:32
Reply #4

Ales

  • Corona Team
  • Active Users
  • ****
  • Posts: 135
    • View Profile
Changes in Corona Renderer 8 for Cinema 4D (Daily Build 2021-12-03) (https://drive.google.com/drive/folders/1KcDSZVZnG9nyCnFCC6kmVIlqySg3GRtc):

  • Added
    • Added Corona Decal
      • projects a selected texture/material on any geometry
      • works even when layering multiple materials on single decal
      • can be used with instances and multi-instances
  • Fixed
    • Improved performance when reading HDR images in Corona Bitmap
    • Improved performance in IR in some scenes where IR was slower than normal rendering
    • Fixed problems with crashing hair