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Messages - maru

Pages: 1 ... 743 744 [745] 746 747 ... 915
11161
Gallery / Re: A house
« on: 2015-06-10, 17:34:00 »
First Corona couple? ;)

11162
They added ui tooltips. ;)
Very nice music.

11163
If you really NEED to disable shadows, please see this:
https://coronarenderer.freshdesk.com/support/solutions/articles/5000516723
Sooner or later you will encounter something unexpected when using native 3ds Max switches. :)

11164
Maybe an "automatic gamma" checkbox that would be on by default and off for old/converted scenes? But Ondra probably won't like the idea of yet another checkbox. :)

11165
I must have messed something with file types. So it seems these artifacts on world position pop up or not,  randomly, but I never noticed them when saving pngs. This time I managed to save corrupted pngs (attachment), but was never able to recreate this again. Hard one. :)

11166
[Max] Resolved Bugs / Re: corona bitmap loader
« on: 2015-06-10, 14:46:30 »
with latest daily build I used a spherical hdri as environment lighting. I set the RGB level to 10, then when I close and reopen it, i see the value is still 10 but the light is revert back to default value 1. I have to reenter the value again to make it work.
it doesn't occurs to any value inside parameter rollout, only rgb level, output amount & invert.. RGB offset & colormap is ok.
I can't reproduce it with the 09.06 build. Could it be Max version-specific?

11167
This is not very professional solution, but some users also reported that using 3rd party tools/scripts like this one helped with some of DR problems:
http://www.scriptspot.com/3ds-max/scripts/asset-collector

your Ticket system doesn't seem to work.
Can you explain? I just checked and it seems to work fine, I am able to submit a ticket.


11168
Just checked, elements seem to save fine with both 1.0 and DB09.06, tif and png.

There is one curiosity, world position pass, the only difference between these two was changed file extension.

11169
[Max] I need help! / Re: Light gizmos
« on: 2015-06-10, 13:33:04 »
You could try reinstalling Max or graphic drivers. I think Max might have not updated some stuff and is acting strange. Anyway this is most likely not Corona-related.

11170
at the cost of GI quality
That could be misinterpreted. I'm sure maru wanted to say that quality of GI will remain the same, it just will take longer to converge compared to DOF, MB and AA.
You are right. Maybe more like more GIvsAA = GI will refine faster than DOF, less GIvsAA = DOF will refine faster than GI.

One more question, if i disable "exclude from advanced lighting calculations" at object properties for the glass will make the scenes render faster?
I remember that with vray when you uncheck "visible to GI" at vray properties helped a lot..
It will have no impact. "Exclude from adv..." is a legacy setting that works with 3ds Max's native light tracer and radiosity (I think so) and no one uses it. :) To exclude objects from GI/reflection/refractio/direct visibility in Corona you should use the rayswitch material. Here:
https://coronarenderer.freshdesk.com/support/solutions/articles/5000529341

11171
[Max] Resolved Bugs / Re: corona bitmap loader
« on: 2015-06-10, 11:42:36 »
As for the inverse gamma thing. Why would you want that? Ever since Max 2014, 3ds Max correctly handles gamma based on image format.
I think he means something like color correction setting, for example you put 0,8 to boost contrast. Not sure but maybe it is the same as rgb offset in output tab?

11172
It would really help a lot if you could post renders/screenshots - it's hard for me to imagine your scene. Disabling walls shadow casting and letting enviro light in is an absurd idea in my opinion. I think you should make your wall materials brighter or change exposure settings. You may also try increasing max sample intensity in render settings, but it will make your rendering slightly slower.


11173
Gallery / Re: Sea Side Living
« on: 2015-06-10, 10:25:01 »
What does your CShading_Albedo look like? :)

11174
If it's unfinished and you are planning to update it, then let's leave it here. :)

About tips and tricks - I believe you will find valuable resources in our helpdesk portal: https://coronarenderer.freshdesk.com/solution/categories , especially check out the "how to" category.

About DoF rendering - if you haven't done that, you should decrease GIvsAA setting to about ~4-8. This will increase quality of DoF or motion blur at the cost of GI quality, but after few more passes GI should refine anyway.

11175
[Max] I need help! / Re: Light gizmos
« on: 2015-06-10, 10:05:56 »
Maybe it's Max's "represent lights as objects" setting enabled accidentally not Corona itself...
Where is this option? Couldn't find any info.
There is similar effect (though not the same) when you change display driver in Max to legacy D3D or OpenGL. Any chance you touched that setting? 

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