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Gallery / Re: A house
« on: 2015-06-10, 17:34:00 »
First Corona couple? ;)
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with latest daily build I used a spherical hdri as environment lighting. I set the RGB level to 10, then when I close and reopen it, i see the value is still 10 but the light is revert back to default value 1. I have to reenter the value again to make it work.I can't reproduce it with the 09.06 build. Could it be Max version-specific?
it doesn't occurs to any value inside parameter rollout, only rgb level, output amount & invert.. RGB offset & colormap is ok.
your Ticket system doesn't seem to work.Can you explain? I just checked and it seems to work fine, I am able to submit a ticket.
You are right. Maybe more like more GIvsAA = GI will refine faster than DOF, less GIvsAA = DOF will refine faster than GI.at the cost of GI qualityThat could be misinterpreted. I'm sure maru wanted to say that quality of GI will remain the same, it just will take longer to converge compared to DOF, MB and AA.
One more question, if i disable "exclude from advanced lighting calculations" at object properties for the glass will make the scenes render faster?It will have no impact. "Exclude from adv..." is a legacy setting that works with 3ds Max's native light tracer and radiosity (I think so) and no one uses it. :) To exclude objects from GI/reflection/refractio/direct visibility in Corona you should use the rayswitch material. Here:
I remember that with vray when you uncheck "visible to GI" at vray properties helped a lot..
As for the inverse gamma thing. Why would you want that? Ever since Max 2014, 3ds Max correctly handles gamma based on image format.I think he means something like color correction setting, for example you put 0,8 to boost contrast. Not sure but maybe it is the same as rgb offset in output tab?
Maybe it's Max's "represent lights as objects" setting enabled accidentally not Corona itself...Where is this option? Couldn't find any info.