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Topics - Richy

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[Max] Resolved Bugs / Environ Screen Mapping Problem
« on: 2015-06-19, 13:14:01 »
Corona version: 1.00.02

How i could solve this?

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[Max] I need help! / Faceted bump render
« on: 2014-06-16, 09:17:53 »
Hi, this is simple sphere with bump map, and i can't remember how to solve this.

Thanks!

4
To have gradient ramp that acts in polygon normal direction would be nice.

5
Adaptive Manifolds for Real-Time High-Dimensional Filtering

http://www.inf.ufrgs.br/~eslgastal/AdaptiveManifolds/

This could cut rendertimes a bit. On low sampled render it will be total fine detail loss, but on higer sampling with low noise, i think it should do good job.

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Hi. I found some problem with glass exit color. In scene i have glass object with beveled edges, and i got wrong render. Solution is to assign another glass material with refraction color to object sides.

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[Max] Resolved Feature Requests / Render Adaptive sampling?
« on: 2013-07-01, 11:24:38 »
I think render adaptive sampling could cut render times significantly.

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Hi. Can someone explain how works Corona material Direct visibility BG override slot?

9
Hi everyone. I'm new with Corona and completely in love with it. I got some solution for Shadow Matte problem. It's good just for static scenes, while shadow plate is light and color sensitive.
I share my scene max 2011 Corona alpha5 to show how i came up to it.
Environment HDRI is from http://www.hdri-hub.com/hdrishop/freesamples/freehdri/item/85-hdr-container-fee
Place container_free_Ref.hdr file to C:\Corona Shadow Matte Test\Textures
It would be much easier solution, if Corona could support  Falloff map type Shadow/Light.

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