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Messages - maru

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1
[C4D] Bug Reporting / Re: Corona Bitmap + Filter + Bump
« on: Today at 16:40:10 »
We did have some similar reports already, but I did some housekeeping and it is now reported as (Report ID=CC4D-1059).

2
I agree with PT+PT for exteriors.

3
@394452216@qq.com - is it possible that the scene was originally made in some super old version of Corona?
Try this:
1. Open the development/experimental stuff rollout - here is how - https://support.chaos.com/hc/en-us/articles/4528523195537
2. Make sure that you have "texmap filtering" set to "all but opacity"
Once you do that, the blur parameter and render resolution should have no effect on the appearance of the opacity map (or minimal).

4
My advice would be to stick to defaults. You can get a really tiny bit of extra realism, but you risk adding lots of extra time to your rendering.
In Corona, using the cached GI doesn't come with some visible drawbacks like back in the old renderer times, you don't end up with things like missing contact shadows.

5
Which version of Corona are you using?

Can you open one of the problematic scenes on both machines and render it locally, without TR? Does it render ok?

What is your RAM usage when running TR? Perhaps it's some kind of memory leak?

6
Sorry, it seems that I was wrong, and I must be missing something. I rendered simple materials with Triplanar, with Mapping Randomizer and without, using Corona Bitmap, and it rendered the same in V12 and V13. Could you share any scene, even very simple, where this is happening to you?

If you prefer, you can contact us at https://support.chaos.com/hc/en-us/requests/new

7
Can you explain what exactly you would like to achieve?

If you mean environment overrides for glass, then you may need to use reflection or refraction overrides instead of the direct visibility override.

8
[Max] I need help! / Re: License can't be activated
« on: Yesterday at 15:39:08 »
Please try this: https://support.chaos.com/hc/en-us/articles/36798754083217-How-to-fix-sign-in-issues-with-V-Ray-Enscape-and-Corona

I can see that you have also started a support ticket, which is always the best choice for licensing-related issues.

9
When scattering is disabled, and only absorption and emission is used, it should render almost instantly.

10
Random idea: create a Corona Volume Mtl and enable Emission in it. Note that LOWER values make it glow stronger. Then assign it to a huge box (or other geometry) below the camera. You may also need to enable some absorption to make it look better. It's just a workaround, but perhaps you could use it?

11
I don't think this is anything we are aware of. I am not aware of any other forum reports or support tickets. If it was a global issue, I am sure we would be getting lots of user reports.
Personally, never happened to me either.

12
[Max] I need help! / Re: Rendering animation in Vantage.
« on: 2025-07-04, 14:55:40 »
Can you please explain what exactly you would like to do? What kind of scene is it? Is it mostly about a large/infinite plane with animated water, like ocean?

13
@394452216@qq.com - are you still having this issue? Could you please contact us about it at https://support.chaos.com/hc/en-us/requests/new

The solution is to use this in the string options window in the render dialog window (development/experimental stuff), restart the render if you're updating this while in IR:
int lights.envResolution = 4000

AFAIK the default valuue is 1000, try 2000, 4000 or some other value that improves the shadows. Keep in mind it will take longer to render and might result in a noisier image.

Actually, now this is available as a checkbox in the Scene > Environment rollout. :)

14
[C4D] I need help! / Re: Intel AI Denoiser
« on: 2025-07-04, 14:35:42 »
This is reported as (Report ID=CC4D-1050).

15
I've found some older reports and it looks like before Corona 13, the CBitmap + Triplanar combination did not work at all. What you are seeing in V13 should be the correct results.
If you would like to see identical mapping in Corona 13 as it used to be in 12, try removing the Triplanar node from the material setup (just connect CBitmap directly to the material channel). Please let us know if it worked.

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