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Messages - pokoy

Pages: 1 ... 97 98 [99] 100 101 ... 133
1471
[Max] Daily Builds / Re: Daily Builds
« on: 2016-03-23, 17:09:04 »
But what we do need is for Corona to optionally output 2 files for every output - one with no denoising and one with the specified amount. This way we can blend between them in post as needed.
There's now a 'beauty' element  in the latest daily where you can specify the denoising amount.

1472
[Max] Daily Builds / Re: Daily Builds
« on: 2016-03-22, 16:04:33 »
Similar to the experience from last week with a render node, I am facing a problem with a completely new render node where I can't install the new dailies because installation of the ms vis c++ redist fails... Is there any fallback solution or workaround to such a problem? Also, I can't run the benchmark since it seems to install similar files behind the curtains.
I wonder if I'm the only seeing this and how I managed to see the same problem on 2 different machines.

EDIT
Installing the redist worked after ~10th attempts, after I posted the above question here - just like the last time on the other node where I've struggled with the problem and it magically resolved itself after I've posted it here. Strange coincidence, looks like black magic to me :D

1473
[Max] Daily Builds / Re: Daily Builds
« on: 2016-03-17, 20:02:45 »
Is it me or is interactive rendering noticeably slower than with earlier versions? I jumped from 1.2.1 right to the latest daily (12-3-2016) and moving heavier objects or scenes seems definitely slower.
I'm not sure how it behaves for others (can't test too much due to time constraints) but interactive 'experience' isn't as fun as it used to be. Or am I trying with too heavy scenes?

1474
[Max] Daily Builds / Re: Daily Builds
« on: 2016-03-17, 19:27:48 »
I have a small problem on my of my nodes. Installing the Daily Build exe (in order to be able to use the latest db) hangs on 'installing additional magic'. Is there something I need to do first? Installing Windows updates or anything else?

Sorry, turns out I had to close the cmd.exe and it reported installation complete after that.

EDIT
Actually, the server reported 'CoronaUtils failed to initialize' even after running the installer numerous times. I had to unpack the install files and install MS vc_redist manually, now it works. Might be useful if to know if someone else runs into this.

1475
[Max] Daily Builds / Re: Daily Builds
« on: 2016-03-15, 16:20:50 »
Thanks!

1476
[Max] Daily Builds / Re: Daily Builds
« on: 2016-03-15, 10:55:26 »
After a long production phase I've installed the latest daily and try to catch up on latest features.
One question - I remember reading that more than 255 lights are now sampled efficiently but the log still warns about the slower fallback algorithm. What's the current state (build from Mar 12 2016)?

1477
[Max] General Discussion / Re: Corona 1.3 Benchmark
« on: 2016-03-11, 10:09:43 »
The updated benchmark starts (and it seems to install the ms files), runs fine as far as I can tell but crashes upon finishing, the error reported is:

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Corona 1.3 Benchmark Error
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Could not run Corona 1.3 Benchmark: Application exited with errors.Visual C++ 2015 Update 1 Redistributable (x64) Failed (ErrorCode =3010)

(Press Ctrl + C to copy the message to clipboard.)
---------------------------
OK   
---------------------------

1478
[Max] Daily Builds / Re: Daily Builds
« on: 2016-03-09, 18:57:35 »
I don't know but... if the internal resolution setting has to go, why not hardcode it to 2 and hide from the UI then? I always set it to 2 because it's really not looking good at 1, I guess this is the case for all users. I'd rather sacrifice some RAM than image quality.

1479
[Max] General Discussion / Re: Corona 1.3 Benchmark
« on: 2016-03-09, 12:20:02 »
The 4-cpu system ranked #22 falls behind a 2-cpu system with the same cpu... wonder what went wrong here.

Looking forward to the updated benchmark, would really like to know how my machine compares.

1480
[Max] General Discussion / Re: Corona 1.3 Benchmark
« on: 2016-03-08, 15:11:30 »
Quote
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Corona 1.3 Benchmark Error
---------------------------
Could not run Corona 1.3 Benchmark: Unable to install VS++ 2015 redistributables.

(Press Ctrl + C to copy the message to clipboard.)
---------------------------
OK   
---------------------------

What now? Anything I can do about it?

1481
Thanks for testing Maru. So it's something on my end but I really can't think of anything other than Corona version. Have you tested this on 1.2.1?
I am using a pass limit, yes.

I'll try to find some time to reproduce this, maybe it will show the same behavior on a stripped-down scene.


1482
If no GI contributes to the time a pass takes, I should get the same time estimate with a balance of 8 and 64... it shouldn't play a role whatsoever, at least that's what I thought.

I should do some tests but unfortunately I need to get the job out of the door, I may have the time to dig into it later. As for now I just wanted a hint whether I need to touch the balance setting in this situation.

1483
If you render using the render elements only dialog, then only AmbientOcclusion will be affected by the AA/GI slider.
All others ignore it, as they don't sample GI, but only sample the edges, so AA only.
That's what I thought. But it seems that even with pure AA sampling (as in Masking elements, in this case with DOF) the GI/AA balance has an impact, and it affects sampling in an 'inverted' way it seems.

1484
Some more info: Corona 1.2.1 (but I don't expect this to have change, though who knows), and Masking element in RGB mode.

1485
Ah sorry, of course. Masking only (Object IDs), nothing else. I have added ZDepth at some point but I could see this with Masking only already.

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