Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - aaouviz

Pages: 1 ... 58 59 [60] 61 62 63
886
Work in Progress/Tests / Re: Loft-lights and colors
« on: 2019-01-08, 09:26:43 »
HDRi makes the image look a lot more natural, to my eye at least. Good work. However, I didn't share Marus thoughts on the original image, it seemed fairly fine to me, albeit a little hyper-realistic.

887
Uh, change the resolution?

1080 (width) x 1920 (height) should do it?

888
[Max] Resolved Bugs / Re: Corona image editor alpha channel
« on: 2019-01-04, 14:46:53 »
This is being worked on right now. Along with some other CIE improvements.
(internal note id=281125009)

Great news, thanks!

889
Your suggestion is perfectly valid as long as there is just a single light allowed per LightSelect element. "Unfortunately" we allow multiple lights to be assigned to single element and then this wouldn't really work unless all of the lights have the same color.

Ok, thanks. How is it handled now? If I have multiple lights assigned to a single element (lets say; 1 blue and 1 red light), and I change the colour in LightMix from white to green, do both lights then turn green? It already seems a bit convoluted/unclear having a white default in LightMix when this is rarely the colour of the actual lights...

890
So what you would like to see are the actual colors of the lights (set in their preferences), rather than white, when setting up LightMix?

Basically, yes! :D

And thanks... yep I think it's interesting idea too - I've come to love Corona and it's features, but I find it odd that this isn't already the case for Lightmix functionality

Agreed, I guess I could start with the lights all white, but I've noticed that editing the Lightmix does add noise in most cases...obviously this is avoided when possible.

I don't know the first thing about programming (especially in render engines), but I think this is something you guys can handle ;)

Thanks as always for the considered reply

891
Hi all,

Can the Lightmix 'colours' in the VFB accurately correspond to the actual colours/temperatures of the lights?

This seems like a no-brainer to me. It would make the Lightmix feature easier to use and more powerful. Understandably, the Environment slot is a bit more tricky to deal with, but with regular lights, or basic environments it's current incarnation seems counter-intuitive.

Hope this is clear. Looking forward to feedback on this request...


892
[Max] Resolved Bugs / Re: Corona image editor alpha channel
« on: 2019-01-04, 09:23:44 »
Hi Maru,

Sorry to be on your case about this. Any progress?

I have just learned some new info concerning this problem: The above procedure is only relevant when using Corona Image Editor. If I do the same procedure in the VFB (after rendering) I am easily able to save out PNG files (with the background missing, as desired) after changing the lightmix. (I have not yet tested if I can load a CXR file into the VFB and successfully edit from there)

Hope this helps.

893
Gallery / Re: Artificial Nature
« on: 2019-01-03, 16:12:28 »
Trippy! I like it :D

894
+1, please. Also, a 'copy settings to' another existing camera would be great too!

895
Gallery / Re: Bagan Sunrise
« on: 2018-12-27, 10:07:52 »
Love it. Well done!

896
Gallery / Re: VILLA NOVA
« on: 2018-12-20, 17:23:28 »
Just lovely. I absolutely love them. Well done!

897
Work in Progress/Tests / Re: House in the forest
« on: 2018-12-20, 17:20:51 »
Yes! Big improvements :)

Especially the Car. Well done, keep going.

898
Work in Progress/Tests / Re: House in the forest
« on: 2018-12-20, 15:11:57 »
Hm, a lot to say possibly. Here are my notes:

 - Turn up your highlight compression
 - I think your biggest problem is the photoscanned assets that you are using. You made these yourself? I'd highly recommend not wasting your time making these and buy some high-quality existing assets. Mud from Poliigon is fairly cheap, looks great and will improve things a lot.
- Moving from Blender to Max is probably hurting you too. Try modelling in Max. Or using better import settings. (Sorry, I don't know much about blender).
- Tone down the contrast in the wood texture, it's quite ugly.
- Turn down the car reflections...a lot!
- The leaf textures are pretty awful. The shader needs a lot of work, and a bit help would be to have them scattered better - not a single left at the end of each branch (very unrealistic).
- I think if you fixed the ground texture, scattered the grass a bit better, compressed the highlights and got the leaves looking better that'd be a big help.

I cant say why it's taking such a long time to render, but it is very noisy which is making things worse. Perhaps you have too much reflection on your grass blades or leafs? Are you using proxy objects? This should speed up rendering I think?

Hope this helps. I also hope you get more feedback as my experience is limited. Good luck!

899
Gallery / Re: Hi! Boutique
« on: 2018-12-18, 13:08:44 »
Love it! Well done.

Personal preference thing; but I think you went a little too heavy on the DOF. This has also meant that a bit too much noise is present in the images. But otherwise very nice! :)

Did you do all your own styling? You mentioned you were responsible for design, but to what extent? I ask as this is something I'm having trouble dealing with. I consider my job as a visualizer first and foremost. But clients all too often rely on our design skills too - which we don't get paid for. It's a hard line to tread, do I do minimal design work, under the rule that this should be supplied to me, or do I have a comittment to make the image look nice - thus resulting in designing a big chunk of the image?

Sorry to hijack your post - just something I always struggle with.

900
Gallery / Re: Silence II
« on: 2018-12-18, 09:29:20 »
Love it, mate!

Great to see something entirely original here

Pages: 1 ... 58 59 [60] 61 62 63