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Topics - Silverwing

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I encountered a bug with caustic generation.
When you add detail to to a caustic generating surface (e.g. glass) like bump or normal maps, unfortunately the surface variations do not show up in the caustic pattern.

This this is in my opinion a severe limitation and could cause scenes to not look as realistic as they could. You can see this quite well with the unevenness of caustics refracting through a glass on a sunny day. Most glass like objekts in CG are rather perfect in their form. So adding little imperfections though bump or normals and getting those reflected in the caustics would bring a lot of realism to some scenes.

Attached are two renders. One with bump, where you would expect the uneven caustics to show up, but they do not.
Then another render using displacement to show how it should look.

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Gallery / Some Corona C4D Renderings
« on: 2015-05-26, 12:22:11 »
Hi everyone,

I have been playing with ‪Corona Render‬ for ‪Cinema4D‬ and the latest beta built finally implementing Subsurface Scattering.
All rendered with my small 2.2 GHz laptop. Due to this render times are quite high. But the results are gorgeous and as you see very high in quality ;-)


All of this was done (modeled, textured, shaded lit etc.) all on my laptop.
I did not watch the passes. I did not time / pass restrict the rendering. But must be something around 500 to 1000 passes per picture. SSS takes a lot of passes ;-)
The processor is a i7 3623QM. Render times ranged from 45 Min for the post it picture over around 1h for the logo to over 3h for the colored SSS pins.

GI / AA amount was lowered to 4 to get cleaner DOF. I did some tests with different values and this proved to give the cleanest / fastest results.

I hope you enjoy.

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Work in Progress/Tests / Corona C4D Tests
« on: 2014-09-01, 11:25:26 »
Hi there.
Just some further tests with Corona C4D.
I hope you like them.

Rendertime about 30 Min 1920 X 1080 (i7 980x)
I used the Translucent option to make it look a little more SSS like

Cheers,
Raphael

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Work in Progress/Tests / Corona C4D Tests / Renderings
« on: 2014-06-14, 21:37:57 »
Hy everyone.
Like the other Testers hereby I open a thread where I will post renders and tests.
I know that my first renders are not as good and sophisticated as those from Josef and thvo82 this is mainly because I tested corona more from the technical side of things making a couple of smaller quick setups to go through the settings etc.

Hope you enjoy those first rough testes though

Cheers,
Raphael

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Hi everyone
As the main Documentation seems not available anymore (since it has moved to 3Ds Max directly)
Is there any resource for Users that do not use 3Ds.

It would be nice to have a read trough the feature list of the standalone core (to see what it is capable of) and of course the different settings you find in Corona.
Expecially in GI aswell as the different rendering modes!

I would really appreciate if someone can point me in the right direction!

Cheers,
Raphael

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Hy everyone.

As you might know I´m of the lucky guys was asked to test the Corona C4D Alpha.
Hopefully noone has hard feelings that I was chosen over somebody else that might already have had some experience with Corona. If so I´m sorry :-(

In this tread I try to list suggestions for improvements and feature requersts as I was told to do this here in the Forums and not in the Bug Tracker so everyone here (including the other testers) is able to follow and comment the progress!

Cheers and happy Testing / Developing.

Raphael Rau aka Silverwing

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