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Messages - celmar

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1
[C4D] General Discussion / Re: Activation
« on: 2021-12-31, 09:59:40 »
Well, I have a hard time, trying to activate manually. Apparently, the activation code needs a nearly whole page, with O and 0, and it is nearly impossible, even with obsessional neurosis, to copy it without error. I know, sounds easy, well, just try! Really, it would be Helpful to get a momentary code, simpler!!!!!!!

2
[C4D] General Discussion / Activation
« on: 2021-12-30, 17:09:30 »
Hello! Merry Christmas everybody!!!    I can t get a web conne tion wher I am, for my working computer. Just going valleys, with a phone. So I  opy the request code, and go to corona-renderer- customer, but I can just have, as activation code, a very very loooong code. Is it the only way to activate manually???

3
[C4D] General Discussion / Re: volumegrid
« on: 2021-12-17, 14:51:34 »
I'm going to upload a file, but I've just noticed something: in the vbd folder, there were many files (0001-002-003-etc); if I delete all the files, leaving only the first one, the cloud installs correctly; so it would come from uploading the files to animate the
cloud?

4
[C4D] General Discussion / Re: volumegrid
« on: 2021-12-17, 10:20:26 »
can you point some packs which are ok with corona grid?thank you!!!

5
[C4D] General Discussion / Re: volumegrid
« on: 2021-12-17, 10:17:29 »
well, how I can be sure? it's a pack, sale on artstation; there are also different free samples with  I had the same problem...

6
[C4D] General Discussion / Re: volumegrid
« on: 2021-12-17, 09:20:35 »
just another example... It's a pack buyed on art station, open vbd, and all the clouds included are "fighting" with the bounding box; same with a lot (not all) of free samples of vbd...  What's the problem???

7
[C4D] General Discussion / Re: volumegrid
« on: 2021-12-16, 21:03:07 »
I dsidn't understand, before; nothing intersect, it's just the ghost of the bounding box, when the point cloud intersect...

8
[C4D] General Discussion / Re: volumegrid
« on: 2021-12-16, 17:43:42 »
yes, I agree; but how?   you see, you get a Volume Grid, then in object you enter a vdb; where do you resize , inside the "volume grid", the point cloud?

9
[C4D] General Discussion / volumegrid
« on: 2021-12-16, 15:01:14 »
Hello! I have several times problems with the volume grid, and "open vbd"...as in the attached image, the bounding box is perceptible, and the cloud of points touching one or several walls, causes a flat... How to solve this?

10
hello! the extension  "Forester" 2 come with shaders for Corona (3 by tree), and usually I don't change anything; it works fine, with the exception that trees needs often a light more, just to get them less dark...one in one another, I use not so often Forester, but it seems to work always fine... I join one of the last pict Idid with trees;

11
[C4D] General Discussion / Re: virtual beauty
« on: 2021-11-25, 11:45:52 »
thank you for answers!
yes, "use C4d color space" is checked...I don't know where to find "C4d Linear workflow"...?  I use a LUIT, is it one of the possible cause of the problem?
 I'm going to upload some parts of the scene, if possible (very heavy)...   Once again, it just occur when very large picture (15000 or16000 px) are calculated...

12
[C4D] General Discussion / strange reflection
« on: 2021-11-24, 17:31:08 »
hello!  does anyone would have an idea of the reflection shader in Corona able to match thjat effect of "broken" reflections?  I go nowhere on it since 2 hours; the closer I ve been is by tilting a bit the blanks!

13
[C4D] General Discussion / Re: virtual beauty
« on: 2021-11-22, 12:16:07 »
Well, so what's the answer? I'm going to have a lot of very large renderings in my December orders, it would be nice if there was a solution!

14
[C4D] General Discussion / Re: virtual beauty
« on: 2021-11-12, 16:10:53 »
I forgot: the render is in TGA...

15
[C4D] General Discussion / Re: virtual beauty
« on: 2021-11-12, 16:10:08 »
Hello! Thank you for your answers!
    in fact, most of the time, the "virtual" pass, with "no bloom no glare", is quite satisfactory, same density as the "beauty", but without the bloom effect;
 on the other hand, it doesn't work (see examples) it seems to me in general, in large formats; here, the size was 15500 square px; my machine is powerful, with 128 g of ram, the rendering is done without problems, but apparently the virtual pass is affected; it's a pity, because it's precisely in large formats, which "run" all night long, that having the three passes (bloom, beauty, and virtual) is interesting, whereas small formats, rendered in 1 hour, I can do two renders without difficulty!

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