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[C4D] I need help! / Re: How to get the correct alpha channel for this problem
« on: 2022-10-18, 13:58:53 »
Thanks, I'll try that
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V7 hotfix 2 will be a release primarily dedicated to R25 support, with an addition of some crash/bug fixes.Thanks for the clarification
Thanks,
Jan
Hello,
we are actively working on delivering a v8 daily build that would support R25 as soon as possible.
The V7 Hotfix 2 version will follow soon after.
Thanks,
Jan
I can think of two reasons - intersecting geometry and shading error caused by automatic boolean operation (fracturing). Neither of them has anything to do with UHD cache filckering and it's not something that can be fixed in render settings.
I think you should give PT PT a try for a scene like this - might even render a bit faster without the UHD cache precalc phase.
That said, whenever I get flickering going on the first thing I try is to up the UHD precision from 1 to 2 sometimes even 4.
good time to try out the distance shader!