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Messages - 3dkobi

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16
[C4D] I need help! / Render hair like in native c4d
« on: 2021-08-22, 11:07:17 »
Hi,
I bought a model of a goat with hairs done with native c4d shaders. I need to replicate the same "look" of the hairs in Corona. I didn't find any tutorials and I'm a bit confused what will be the best way to do this.
I already turned on "render hairs" in the generate tab of the hairs and I tried using the Corona hair material, but no matter where I put the diffuse map of the goat I get an ugly looking fur with a solid color all over it instead a nice fur like it should.
Any idea what I'm doing wrong ?

17
But I didn't use this shader in my scene

18
Hi,
I'm trying to upload a scene to Rebus and i'm getting lots of "Corona Shared" shader errors.
The main issue is that I've never used this shader in any of my materials. I've checked all of them and I can't see it anywhere.
I also did the Edit -> Delete unused materials
Any Idea why is this happening or what else can I check ?

Kobi

19
I can think of two reasons - intersecting geometry and shading error caused by automatic boolean operation (fracturing). Neither of them has anything to do with UHD cache filckering and it's not something that can be fixed in render settings.

Thanks, I'll check those things

20
So I did some tests...
I raised the UHD precision to 2 - nothing changed, still flickering.
I raised the UHD precision to 4 - nothing changed, still flickering.
I raised the UHD precision to 10 - nothing changed, still flickering, and render times went down a bit. Very strange....
I changed the GI to PT - nothing changed, still flickering.

I also tried to use the 4K cache (experimental) but with no lack

Any other idea why I get this flickering ?


21
I think you should give PT PT a try for a scene like this - might even render a bit faster without the UHD cache precalc phase.

That said, whenever I get flickering going on the first thing I try is to up the UHD precision from 1 to 2 sometimes even 4.

Thanks for the info, I'll make some more tests and report here with the results

22
Hi guys,
I'm rendering an animation and I'm having a weird flickering in the volumetric material.
At the attached examples, look at the letter "A", at the bottom right, there's a weird spot that is changing during frames and actually it doesn't suppose to be there at all.
Any idea what can cause this ?

Kobi

23
[C4D] I need help! / Re: Need help creating a material
« on: 2020-11-12, 09:20:06 »
Thanks, works great :)

24
[C4D] I need help! / Re: Need help creating a material
« on: 2020-11-12, 09:01:29 »
good time to try out the distance shader!

I tried to set up a material with the distance shader but I can't figure out how you did this. The distance shader can't get vertex maps, so how did you do it ? can you please share a screenshot of the distance shader properties ?

25
[C4D] I need help! / Re: Need help creating a material
« on: 2020-11-11, 18:29:05 »
looks interesting - will try that tommorow

26
[C4D] I need help! / Re: Need help creating a material
« on: 2020-11-11, 15:05:31 »
thanks, I'll try that

27
[C4D] I need help! / Need help creating a material
« on: 2020-11-11, 14:02:09 »
Hi guys,
I need to make a wall of tiles with the material as shown in the attached pic.
I modeled a brick, but I have no idea how to create the effect of the material where it fades near the edges of the model. I think I should use vertex maps ?? but I've never used it before...If someone can help in pointing me how to start doing this it will be great.

Peace,
Kobi

28
[C4D] I need help! / Re: Need help creating this shader
« on: 2020-07-16, 11:44:42 »
Basically you get this...


Using following settings:


This is exellent...Thanks a lot !!

29
[C4D] I need help! / Re: Need help creating this shader
« on: 2020-07-16, 08:46:40 »
yep, but that's for max...

30
[C4D] I need help! / Need help creating this shader
« on: 2020-07-16, 07:22:50 »
Hi guys,
I need to create a shader that will give a similar effect like the material in the attached pic...
Iv'e tried many many settings but didn't even come close.
Any help or tips are much appreciated

Peace,
Kobi

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