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Topics - davemahi

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[Max] General Discussion / Carona 9 DOF vs older versions
« on: 2023-03-21, 20:00:19 »
Has anyone noticed Corona 9 having a harder time cleaning up DOF compared to previous versions? Our scenes just don't clean
up the same as before, and the DOF areas are way more noisy.

Thanks for any imput.

[Max] General Discussion / Overlapping Volume Grids?
« on: 2022-08-12, 02:05:41 »
I thought I read you can now overlap Corona volume grids? Is this not true?

Jobs / Juinior / Mid-Level Position at iamstatic
« on: 2022-05-20, 19:31:56 »
Hello there, is looking for a talented 3d generalist with a focus on lighting to join our team in Toronto.  In this role you should have the enthusiasm to work in a product rendering pipeline, with the drive to grow and learn beyond that role.  You will work with an experienced team to help deliver high quality renderings while meeting deadlines.  Working at iamstatic you will be exposed to many disciplines and art practices to grow your skills.

This role can be a hybrid between home and studio work. We feel strongly about in person collaboration and the magic that can happen between team members, so applications with the ability to be partly in the studio will be prioritized.

Junior to intermediate.

Key Responsibilities:

- A good knowledge of basic photography, lighting and compositional skills.
- An eye for product rendering, matching photographic references.
- Working with a creative director to match our lighting standards.
- Knowledgeable in CAD file data clean up, retopology,  and keeping 3ds Max scenes organized.
- Creating shaders and updating material libraries.
- Compositing and touchup work on final renders.
- Good time management, with the ability to communicate with producers and project managers.

- Experience with 3ds Max, Corona or Vray.
- Photoshop with knowledge of Nuke a plus.
- Experience in real-time rendering and UE5.
- Animation experience or the drive to learn is a plus.

Apply at the following:

*If there any questions feel free to post here and I will respond.

[Max] Resolved Bugs / UI Layout alignments
« on: 2022-04-13, 18:22:48 »
I know this is getting nit-picky, but one thing I like about the corona Devs is the attention to detail and layout of the UI of the past. As features are getting added
I realize things get more cumbersome, but this hurts my designer brain lookign at this. Great release over all, but for me the details matter.

Again, nit-picky I know.... :)

Also it would be nice if the new tonemapping UI did not reset its position and size everytime you close and open it.

[Max] Bug Reporting / New Sky Volume effect and VDBs
« on: 2021-10-15, 22:41:43 »
I am wondering if anyone has seen problems when using the new Sky volume effect when you have VDB volumes in the same scene.

I am seeing flickers and little squares in the VDB (I have seen this before with the adaptive sampler causing squares).

Can you use volumes when you are using the new sky effect?


Jobs / Corona Render peeps
« on: 2021-03-08, 23:41:03 »
I just wanted to post this here in hopes to meet some good Corona render people.
My studio is looking for Corona render artists. If you do good motion design,
and use Corona (preferable with 3ds Max) hit me up here for a chat :)



I am rendering some objects using "Render Selected" and they are planes with a texture applied. When the objects move in front of another scene object,
instead of respecting the alpha channel, you see the object through the alpha. It would be great if render selected could respect geometry with an Alpha Map
and show it as cutout.

[Max] Feature Requests / Corona Volume Grid and Mattes
« on: 2020-09-22, 22:12:41 »
Is there any way to get Volume grids to show up in render Element masks?

[Max] Resolved Feature Requests / CoronaCameraMod update
« on: 2020-03-11, 15:31:34 »
The Ask:

I would like to have the option to override the DOF focus by and Object in the CoronaCameraMod, just like in the main Corona camera.

The Reason:

- When making previs animations I want to be able to use Multi-pass camera effects for motion blur or depth of field. Which is only on a Max standard camera.
- I dont want to use the Max Camera, but I do have to use it do do other things with scripts and exporting camera data and such.

I have noticed some strange behavior with render elements and corona in Max. I have renders that contain no refraction, yet I am getting things showing up in the refraction pass that should just be black.

Not sure when I started noticing this. But I have been getting things showing up in Render Elements that should not be there.

- No refraction in any materials.
- Refraction pass has strange things in the pass. Like blurry splotches, and other things that show up.
- It does not always show the same strange things in the render.

If you open up the Render Setup window, the first time you try to select and option ie: change from "Single" to "Active Time Segment". The first click does not register, and you have to then press the button again. This happens in all Tabs, what ever you select does not work the first time.
Drop down menus also open and then close right away until you second click to open them.

Once you go through this double click procedure then the buttons start to work normal. But if you close and open the Render Setup Window again the problem is back.

This has led to many user errors at the studio where people think they have clicked an option but it did not register. Couple that with how many extra clicks in one day a lighter and render person will have to endure. This is literally making us loose our minds.

I have been told by the Max Devs this is because Corona is not using a QT UI for the Render panel. Is this up to the Corona Devs to fix?

I would think if you have a map in the input for Self-illumination color, it should show that in the 3ds Max viewport with the map color, not the color swatch.

Example: I have an image of a candle flame in the Self-illumination  color swatch. I show map in the viewport and it is just bright white (or what ever the swatch color is).

Can we please have it respect the map color for this?

Gallery / Our second Corona project :)
« on: 2017-08-29, 16:27:46 »
We decided to switch to Corona a while back, and here are some results from our recent projects. We ended up doing 7 of these worlds, but these are two of my favorite ones.


To be fair I just found out that I can right click a bitmap and choose Edit Bitmap from the menu. But it is not there in Corona Bitmap. I know its only a few clicks away, but can this little bonus be added to the Corona bitmap. I have found it to be one of those little time savers when editing maps in a shader network.


Having now been using Corona on a few animation jobs (We are in love with Corona) we are having a hard time with one thing when needing to add a pass or object into shots, without wanting to re-render the whole scene.

In Vray there are "Vray Object properties" that let's you quickly matte out objects, but still have them cast GI and stuff into the scenes. I can't find a good workflow for this in Corona. I would like to just select my scene objects, right click and go to Corona Properties and then set them to be matte objects. This may not be desired in the way Corona works, so sorry if this has come up. Anyone know a workflow for this?



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