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[Max] I need help! / Re: Random by tile - brightness variations and mushy seams
« on: Today at 15:44:31 »
You can try one more thing: turn random rotation back on and change "normals filtering" to "none". Then check if there are brightness differences.
When set to the default "roughness modulation", this basically turns bump into roughness. My thinking is that when the bump texture is randomized, different tiles may end up with different roughness.
When set to the default "roughness modulation", this basically turns bump into roughness. My thinking is that when the bump texture is randomized, different tiles may end up with different roughness.