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Messages - celmar

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[C4D] General Discussion / decal and instance
« on: 2023-01-23, 14:15:58 »
Hello!! I set up a mesh, which is instanced aboute 50... I was hoping that, once a decal applied to the inityial mesh, all the instance get the decal... but no! is it a way to do that? thank you for help!!!

[C4D] General Discussion / displace
« on: 2022-12-10, 16:06:32 »
hello!! why I have a so poor result, with a displace on a box, withn a so simple map of stars???

[C4D] Feature Requests / Re: Volume Shader Displacement
« on: 2022-10-14, 18:33:44 »
Hello!! really old topic! just to say that, to make clouds shaped as a human face, I use the Volume material, and I add in front of it a legacy mat with a displace (noise), and in opacity black color; the result works very well, and add the displace to the volume material!

Gallery / Re: pulp picture
« on: 2022-09-14, 09:35:21 »
yes, Aler, that's a funny definition, but, in my practice as an illustrator, pretty accurate, actually!

Gallery / palace guard
« on: 2022-09-13, 09:52:57 »
Hello! a 3d version of a painting by one of the masters of orientalism, Ludwig Deutsch, whom I love!
    translating it into 3d was a bit complex, because painting is a process which allows a lot of "cheating", which becomes obvious when it is in three dimensions...  Sculpted in zbrush, texture in substance, rendering, of course, in corona8...

Gallery / pulp picture
« on: 2022-09-12, 09:42:32 »
hello! a rather  classic image in the definition of "pulp magazine" images..." a girl on the cover, and not too much cover on the girl"... zbrush, c4d, and (of course) Corona 8...

[C4D] Daily Builds / Re: Chaos Licensing Feedback/Help
« on: 2022-08-06, 11:02:58 »
hello! actually, Coropna 8 for C4d ask each time I open it to be activated by the web connection; as I am in a very poor area for web connecting, C 8 is nearly ipossible to use§§§§ As I am working on assignment, is there a solution????? thank you for helping! (urgent!)

[C4D] General Discussion / help!!!license
« on: 2022-08-06, 09:26:44 »
hello!  maybe I doesn't understand something, but Corona 8 , now, ask, each time I open it, a web connection to "activate license"... As I am in a mountain area, where the net is only poorly available via a cellular phone, very intermittent, it's a pain, to say the less, to work with Corona...I clearly need a way, once a web connection done to ensure the ok with the license fee, to get  a month without web connection!!! How to get that ???????????  thank you for helping!

[C4D] Daily Builds / Re: shader curvature
« on: 2022-07-25, 13:08:35 »
thank you, Cinemike!!
   I'm mainly searching hpow to create a bump "along" the curvature-colorizer effect... as it would be in real world, if for example the red paint was used on the edges... On the doc jpoined, it's folllowing the green line, to show what I mean...

Gallery / Re: robot
« on: 2022-07-25, 11:54:41 »
thank you, Sebastian!
 well, in fact there is nothing fanced or worked about the light, as it is a duo backplate-hdri, wich give background and lighting; it's funny, and quickly done!   

Gallery / robot
« on: 2022-07-25, 09:11:46 »
hello! the curvature shader is a perfect tool, to get complicated textures very quickly and easily! hair in c4d, organic modelling in zbrush., backplate in polyhaven... render c8, in c4d...

Gallery / Re: A place to fun
« on: 2022-07-25, 09:10:47 »
I agree!!!  what is the soft used for water simulation??

Gallery / pirat
« on: 2022-07-24, 15:50:55 »
Hello! I redid in 3d one of my old illustrations, from the time (Jurassic) of oil painting... Zbrush and rhino modeling, rendering, of course, corona8 in c4d...

[C4D] Daily Builds / Re: shadow catcher
« on: 2022-07-24, 15:45:17 »
thank you for your answers!
 in fact, something in the file was corrupting my render,  with the character; I rebuilt the scene, and it worked...

[C4D] Daily Builds / shader curvature
« on: 2022-07-24, 15:43:24 »
Hello!! the "curvature" shader is an excellent tool, to simulate the worn edges of a mettalic object... really good!
  however, I can't figure out how to use it in the bump, to simulate the small thickness that there would be in reality, on these "worn" areas... thanks for your ideas!

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